Reviving this to get more information. So I can get the selected items, but if I was to create a new node, how do I set it to load it as an all-in-one?
What I'm attempting to do is take a setup created by an artist and publish the entirety of it as a package. so I take all the nodes with file paths, take their paths and copy the frames/geo to the published location, repoint the nodes to the new file paths, export the nodes to the publish location, and then repoint the paths back to where they where. This is an issue with the read geo nodes because they pop up a UI when changing the path. The solution in some cases is to just create a new node and pass file in as a kwarg. This won't work because it doesn't create an all-in-one node. Any insight into how to best accomplish this? cheers, Brandon L. Harris ________________________________ From: nuke-python-boun...@support.thefoundry.co.uk [nuke-python-boun...@support.thefoundry.co.uk] on behalf of Nathan Rusch [nathan_ru...@hotmail.com] Sent: Monday, October 21, 2013 2:01 PM To: Nuke Python discussion Subject: Re: [Nuke-python] RE: Working with ReadGeo node. I think you want node['scene_view'].getSelectedItems() -Nathan From: Brandon Harris<mailto:brandon.har...@reelfx.com> Sent: Monday, October 21, 2013 11:30 AM To: Nuke Python discussion<mailto:nuke-python@support.thefoundry.co.uk> Subject: [Nuke-python] RE: Working with ReadGeo node. ctrl + enter got me, but here is my example. I have a read geo node node = nuke.nodes.ReadGeo(file='/path/to/file') node['scene_view'].getAllItems() ['/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/Bot_Windowframe_REN/Bot_Windowframe_RENShape', '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/Bot_windowBar_REN/Bot_windowBar_RENShape', '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/L_windowFrame_REN/L_windowFrame_RENShape', '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/R_windowFrame_REN/R_windowFrame_RENShape'] now if i turn off everything I get the same result. In the user guide it says that you add/remove items from the list via those yellow/grey controls on the right. Thanks for your help! cheers, Brandon L. Harris ________________________________ From: nuke-python-boun...@support.thefoundry.co.uk [nuke-python-boun...@support.thefoundry.co.uk] on behalf of Brandon Harris [brandon.har...@reelfx.com] Sent: Monday, October 21, 2013 1:23 PM To: Nuke Python discussion [nuke-python@support.thefoundry.co.uk] Subject: [Nuke-python] Working with ReadGeo node. Ok, so we are wanting a tool that can publish out whatever geometry is currently being pulled into the artist's script via a ReadGeo node. We have found that the artists will turn off items they don't want brought in by turning off the little yellow knob next to the geometry item in the scene_view knob. How do I get ahold of this information and how do I set it back? Looking at the scene_view knob it only provides insight into what items are selected or are in the knob. Anyone have a fancy way of grabbing this information from the knob? so... cheers, Brandon L. Harris [www.freebirdsmovie.com]<http://www.freebirdsmovie.com> [www.freebirdsmovie.com]<http://www.freebirdsmovie.com> ________________________________ _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python [www.freebirdsmovie.com]<http://www.freebirdsmovie.com>
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