Hi Brandon, do you have an example of the code that pops up a UI when changing the path on a ReadGeo node? I can't recreate on my end.
An alternative might be to copy the node as text / TCL (same as you would copy and paste a node into a text editor) and run alterations on the TCL? I've done it before but haven't got any example code handy- should be around here somewhere. cheers, Jordan On Fri, Nov 8, 2013 at 10:47 AM, Brandon Harris <brandon.har...@reelfx.com>wrote: > Reviving this to get more information. So I can get the selected items, > but if I was to create a new node, how do I set it to load it as an > all-in-one? > > What I'm attempting to do is take a setup created by an artist and publish > the entirety of it as a package. > > so I take all the nodes with file paths, take their paths and copy the > frames/geo to the published location, repoint the nodes to the new file > paths, export the nodes to the publish location, and then repoint the paths > back to where they where. > > This is an issue with the read geo nodes because they pop up a UI when > changing the path. The solution in some cases is to just create a new node > and pass file in as a kwarg. This won't work because it doesn't create an > all-in-one node. Any insight into how to best accomplish this? > > > > cheers, > Brandon L. Harris > ------------------------------ > *From:* nuke-python-boun...@support.thefoundry.co.uk [ > nuke-python-boun...@support.thefoundry.co.uk] on behalf of Nathan Rusch [ > nathan_ru...@hotmail.com] > *Sent:* Monday, October 21, 2013 2:01 PM > *To:* Nuke Python discussion > *Subject:* Re: [Nuke-python] RE: Working with ReadGeo node. > > I think you want node['scene_view'].getSelectedItems() > > -Nathan > > > *From:* Brandon Harris <brandon.har...@reelfx.com> > *Sent:* Monday, October 21, 2013 11:30 AM > *To:* Nuke Python discussion <nuke-python@support.thefoundry.co.uk> > *Subject:* [Nuke-python] RE: Working with ReadGeo node. > > ctrl + enter got me, but here is my example. > > I have a read geo node > node = nuke.nodes.ReadGeo(file='/path/to/file') > node['scene_view'].getAllItems() > > > > ['/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/Bot_Windowframe_REN/Bot_Windowframe_RENShape', > '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/Bot_windowBar_REN/Bot_windowBar_RENShape', > '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/L_windowFrame_REN/L_windowFrame_RENShape', > '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/R_windowFrame_REN/R_windowFrame_RENShape'] > > > > now if i turn off everything I get the same result. > > In the user guide it says that you add/remove items from the list via > those yellow/grey controls on the right. > > > > Thanks for your help! > > cheers, > Brandon L. Harris > ------------------------------ > *From:* nuke-python-boun...@support.thefoundry.co.uk [ > nuke-python-boun...@support.thefoundry.co.uk] on behalf of Brandon Harris > [brandon.har...@reelfx.com] > *Sent:* Monday, October 21, 2013 1:23 PM > *To:* Nuke Python discussion [nuke-python@support.thefoundry.co.uk] > *Subject:* [Nuke-python] Working with ReadGeo node. > > Ok, so we are wanting a tool that can publish out whatever geometry is > currently being pulled into the artist's script via a ReadGeo node. > > We have found that the artists will turn off items they don't want brought > in by turning off the little yellow knob next to the geometry item in the > scene_view knob. How do I get ahold of this information and how do I set > it back? > Looking at the scene_view knob it only provides insight into what items > are selected or are in the knob. Anyone have a fancy way of grabbing this > information from the knob? > > so... > > cheers, > Brandon L. Harris > [image: www.freebirdsmovie.com] <http://www.freebirdsmovie.com> > [image: www.freebirdsmovie.com] <http://www.freebirdsmovie.com> > > ------------------------------ > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > [image: www.freebirdsmovie.com] <http://www.freebirdsmovie.com> > > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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