Hi Brandon,

do you have an example of the code that pops up a UI when changing the path
on a ReadGeo node? I can't recreate on my end.

An alternative might be to copy the node as text / TCL (same as you would
copy and paste a node into a text editor) and run alterations on the TCL?
I've done it before but haven't got any example code handy- should be
around here somewhere.

cheers,
Jordan


On Fri, Nov 8, 2013 at 10:47 AM, Brandon Harris
<brandon.har...@reelfx.com>wrote:

>  Reviving this to get more information.  So I can get the selected items,
> but if I was to create a new node, how do I set it to load it as an
> all-in-one?
>
> What I'm attempting to do is take a setup created by an artist and publish
> the entirety of it as a package.
>
> so I take all the nodes with file paths, take their paths and copy the
> frames/geo to the published location, repoint the nodes to the new file
> paths, export the nodes to the publish location, and then repoint the paths
> back to where they where.
>
> This is an issue with the read geo nodes because they pop up a UI when
> changing the path.  The solution in some cases is to just create a new node
> and pass file in as a kwarg.  This won't work because it doesn't create an
> all-in-one node.  Any insight into how to best accomplish this?
>
>
>
> cheers,
> Brandon L. Harris
>   ------------------------------
> *From:* nuke-python-boun...@support.thefoundry.co.uk [
> nuke-python-boun...@support.thefoundry.co.uk] on behalf of Nathan Rusch [
> nathan_ru...@hotmail.com]
> *Sent:* Monday, October 21, 2013 2:01 PM
> *To:* Nuke Python discussion
> *Subject:* Re: [Nuke-python] RE: Working with ReadGeo node.
>
>    I think you want node['scene_view'].getSelectedItems()
>
> -Nathan
>
>
>  *From:* Brandon Harris <brandon.har...@reelfx.com>
> *Sent:* Monday, October 21, 2013 11:30 AM
> *To:* Nuke Python discussion <nuke-python@support.thefoundry.co.uk>
> *Subject:* [Nuke-python] RE: Working with ReadGeo node.
>
>  ctrl + enter got me, but here is my example.
>
> I have a read geo node
> node = nuke.nodes.ReadGeo(file='/path/to/file')
> node['scene_view'].getAllItems()
>
>
>
> ['/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/Bot_Windowframe_REN/Bot_Windowframe_RENShape',
> '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/Bot_windowBar_REN/Bot_windowBar_RENShape',
> '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/L_windowFrame_REN/L_windowFrame_RENShape',
> '/root/geometry_GRP/trainstation_GRP/R_wall_GRP/frntWindow_GRP/R_windowFrame_REN/R_windowFrame_RENShape']
>
>
>
> now if i turn off everything I get the same result.
>
> In the user guide it says that you add/remove items from the list via
> those yellow/grey controls on the right.
>
>
>
> Thanks for your help!
>
> cheers,
> Brandon L. Harris
>   ------------------------------
> *From:* nuke-python-boun...@support.thefoundry.co.uk [
> nuke-python-boun...@support.thefoundry.co.uk] on behalf of Brandon Harris
> [brandon.har...@reelfx.com]
> *Sent:* Monday, October 21, 2013 1:23 PM
> *To:* Nuke Python discussion [nuke-python@support.thefoundry.co.uk]
> *Subject:* [Nuke-python] Working with ReadGeo node.
>
>   Ok, so we are wanting a tool that can publish out whatever geometry is
> currently being pulled into the artist's script via a ReadGeo node.
>
> We have found that the artists will turn off items they don't want brought
> in by turning off the little yellow knob next to the geometry item in the
> scene_view knob.  How do I get ahold of this information and how do I set
> it back?
> Looking at the scene_view knob it only provides insight into what items
> are selected or are in the knob.  Anyone have a fancy way of grabbing this
> information from the knob?
>
> so...
>
> cheers,
> Brandon L. Harris
>   [image: www.freebirdsmovie.com] <http://www.freebirdsmovie.com>
>  [image: www.freebirdsmovie.com] <http://www.freebirdsmovie.com>
>
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