>>wasn't clear that it ran on Windows 7 which I'm stuck on right now.
Give it a go. I implemented code for a fast copy under windows (thanks to Sebastian) but since I don't have a windows box here I can't test it.
If it doesn't work I'll fix it ;)


On 24/12/13 12:53, Michael Garrett wrote:
Hi Frank,

Thanks for replying, I'd like to try your script in the next few days, but from reading the thread (skimming over it), I wasn't clear that it ran on Windows 7 which I'm stuck on right now.

Re: printing a heap of text, I hear you but the lag was present before. So I then did "import callbacksTrace" and saw filenameFix corresponding to that moment in time. Anyway I seem to have gotten a general UI speedup by restarting my windows machine(?) so I'll monitor it.

Cheers,
Michael


On 23 December 2013 17:28, Frank Rueter <fr...@beingfrank.info <mailto:fr...@beingfrank.info>> wrote:

    Hi Michael,

    please do give the custom localised script a spin. It'd be good to
    ensure it works on windows before putting it on Nukepedia.

    As for the slow down, I'd be surprised if the filennameFilter
    really is the culprit, I would have excepted that to be pretty
    light weight (are your filters complex?). But I might be wrong.

    Keep in mind that just printing a heap of text in itself can cause
    lag, so make sure you are not leading yourself down the garden
    path ;).


    Cheers,
    frank


    On 24/12/13 10:24, Michael Garrett wrote:
    Hi,

    I've got a 650 frame comp with 200+ Read/DeepRead nodes, and am
    getting frequent UI lag (a couple of seconds of stuttering) when
    I create a node or change a knob value with no viewer attached.
    Or even toggling cached views. I've seen a worse version of this
    kind of thing a few years ago but that was more to do with
    callbacks gone wild in the plugin path.

    After checking the autosave path/frequency and any custom
    callbacks in the plugin path, I ran import callbacksTrace in the
    script editor so I could see the low level stuff.

    As expected, filenameFilter() is running a zillion times all the
    time, but in this case it seems that the fact I have 130000
    individual frames is causing a slowdown since it's iterating over
    all those frames on onCreate() and knobChanged(). Basically the
    UI lag corresponds with filenameFilter() appearing in the shell
    then I get interactivity back. That plus network overhead when
    there's a lot of rendering seems like the culprit.

    Any ideas about whether there's a python-based solution to speed
    things up? I'm also going to localise in the Read to see if that
    helps, but will need to do that overnight until there's a BG way
    of doing that. Frank, I'm looking forward to trying out what
    you're working on at some point.

    I'm on Windows 7 Enterprise SP 1, maybe that's figuring in as a
    file system issue. I'll also email support.

    Thanks,
    Michael


    _______________________________________________
    Nuke-python mailing list
    Nuke-python@support.thefoundry.co.uk  
<mailto:Nuke-python@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


    _______________________________________________
    Nuke-python mailing list
    Nuke-python@support.thefoundry.co.uk
    <mailto:Nuke-python@support.thefoundry.co.uk>,
    http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python




_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to