Fair enough.
Happy Christmas :)

On 24/12/13 13:22, Michael Garrett wrote:
OK cool, will have to be after xmas :D


On 23 December 2013 19:09, Frank Rueter <fr...@beingfrank.info <mailto:fr...@beingfrank.info>> wrote:

    >>wasn't clear that it ran on Windows 7 which I'm stuck on right now.
    Give it a go. I implemented code for a fast copy under windows
    (thanks to Sebastian) but since I don't have a windows box here I
    can't test it.
    If it doesn't work I'll fix it ;)



    On 24/12/13 12:53, Michael Garrett wrote:
    Hi Frank,

    Thanks for replying, I'd like to try your script in the next few
    days, but from reading the thread (skimming over it), I wasn't
    clear that it ran on Windows 7 which I'm stuck on right now.

    Re: printing a heap of text, I hear you but the lag was present
    before. So I then did "import callbacksTrace" and saw filenameFix
    corresponding to that moment in time. Anyway I seem to have
    gotten a general UI speedup by restarting my windows machine(?)
    so I'll monitor it.

    Cheers,
    Michael


    On 23 December 2013 17:28, Frank Rueter <fr...@beingfrank.info
    <mailto:fr...@beingfrank.info>> wrote:

        Hi Michael,

        please do give the custom localised script a spin. It'd be
        good to ensure it works on windows before putting it on
        Nukepedia.

        As for the slow down, I'd be surprised if the filennameFilter
        really is the culprit, I would have excepted that to be
        pretty light weight (are your filters complex?). But I might
        be wrong.

        Keep in mind that just printing a heap of text in itself can
        cause lag, so make sure you are not leading yourself down the
        garden path ;).


        Cheers,
        frank


        On 24/12/13 10:24, Michael Garrett wrote:
        Hi,

        I've got a 650 frame comp with 200+ Read/DeepRead nodes, and
        am getting frequent UI lag (a couple of seconds of
        stuttering) when I create a node or change a knob value with
        no viewer attached. Or even toggling cached views. I've seen
        a worse version of this kind of thing a few years ago but
        that was more to do with callbacks gone wild in the plugin path.

        After checking the autosave path/frequency and any custom
        callbacks in the plugin path, I ran import callbacksTrace in
        the script editor so I could see the low level stuff.

        As expected, filenameFilter() is running a zillion times all
        the time, but in this case it seems that the fact I have
        130000 individual frames is causing a slowdown since it's
        iterating over all those frames on onCreate() and
        knobChanged(). Basically the UI lag corresponds with
        filenameFilter() appearing in the shell then I get
        interactivity back. That plus network overhead when there's
        a lot of rendering seems like the culprit.

        Any ideas about whether there's a python-based solution to
        speed things up? I'm also going to localise in the Read to
        see if that helps, but will need to do that overnight until
        there's a BG way of doing that. Frank, I'm looking forward
        to trying out what you're working on at some point.

        I'm on Windows 7 Enterprise SP 1, maybe that's figuring in
        as a file system issue. I'll also email support.

        Thanks,
        Michael


        _______________________________________________
        Nuke-python mailing list
        Nuke-python@support.thefoundry.co.uk  
<mailto:Nuke-python@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
        http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


        _______________________________________________
        Nuke-python mailing list
        Nuke-python@support.thefoundry.co.uk
        <mailto:Nuke-python@support.thefoundry.co.uk>,
        http://forums.thefoundry.co.uk/
        http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python




    _______________________________________________
    Nuke-python mailing list
    Nuke-python@support.thefoundry.co.uk  
<mailto:Nuke-python@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


    _______________________________________________
    Nuke-python mailing list
    Nuke-python@support.thefoundry.co.uk
    <mailto:Nuke-python@support.thefoundry.co.uk>,
    http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python




_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to