being able to easily grab mouse events in Nuke along with window/widget information would be sooooooo sweet for many, many workflow enhancements.
I do believe this is logged but if in doubt tell the Foundry and get it bumped up as a feature request.

You can probably get to it via a PySide detour but have never tried it myself.


On 27/03/14 04:29, Thorsten Kaufmann wrote:

Thanks John. Interesting approach using a custom plugin to pass through. I’ll look into that. It seems like that is functionality that I lack often

(pick a point for world position mattes, pick a point to sample for reads or mattes or whatever etc. etc. etc.)

 

Cheers,

Thorsten

 

 

Von: nuke-python-boun...@support.thefoundry.co.uk [mailto:nuke-python-bounces@support.thefoundry.co.uk] Im Auftrag von John Vanderbeck
Gesendet: Mittwoch, 26. März 2014 16:04
An: Nuke Python discussion
Betreff: Re: [Nuke-python] "Pick coordinate in Viewer" as a function not a knob

 

Not directly unless Nuke 8 has finally given access to the mouse events.  

 

At one studio we had an engineer make a custom plugin that could be used to pass mouse events from the NDK over to Python through the use of a node, but it was always a little buggy from time to time.  Worked for the most part though.


- John Vanderbeck
- http://www.johnvanderbeck.com

 

On Wed, Mar 26, 2014 at 2:53 AM, Thorsten Kaufmann <thorsten.kaufm...@mackevision.de> wrote:

Hey all,

 

is it possible to make the user select a point in the viewer without having to create a knob, move the indicator and hit another knob?

I’d like to simply tell the user to click anywhere and the mouse-up would return me the coordinate to python.

 

Cheers,

Thorsten

Thorsten Kaufmann
Production Pipeline Architect


Mackevision Medien Design GmbH
Forststraße 7
70174 Stuttgart

T  T +49 711 93 30 48 78
F  +49 711 93 30 48 90
+49 151 19 55 55 02

thorsten.kaufm...@mackevision.de
http://www.mackevision.de

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HRB 243735 Amtsgericht Stuttgart



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