Wild wild guess, you could probably add a knobchanged that checks if every input is connected, and if so create a new one. Things get more tricky internationally to have everything connecting properly, and not sure how you would delete the extra inputs when not needed anymore. Last time I had to do a gizmo with variable number of inputs, I added a step on the user to specify the number of needed inputs, then click "build". It wasn't the most classy way to do it but it was safe and did the job. I'm sure some more experimented guys in here could give you a better answer. On 11 Aug 2015 23:56, "Justin GD" <j.grosde...@gmail.com> wrote:
> Hi all, > > Is there a specific method to dynamically create an input node inside of a > group ? > > Just like on a merge node, where we can drag pipes from the left side as > many as we want. > > Is it even possible to do it in python? Related to callbacks ? > > Cheers, > Justin > > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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