Hi Erwan, Thanks for your reply. Actually, this is what I'm doing so far. Having an add and delete buttons in the panel. Since it's not the first time I need to do this, I was wondering if there was a better way...
Cheers, Justin 2015-08-11 17:21 GMT+01:00 Erwan Leroy <er...@erwanleroy.com>: > Wild wild guess, you could probably add a knobchanged that checks if every > input is connected, and if so create a new one. > Things get more tricky internationally to have everything connecting > properly, and not sure how you would delete the extra inputs when not > needed anymore. > Last time I had to do a gizmo with variable number of inputs, I added a > step on the user to specify the number of needed inputs, then click > "build". > It wasn't the most classy way to do it but it was safe and did the job. > I'm sure some more experimented guys in here could give you a better > answer. > On 11 Aug 2015 23:56, "Justin GD" <j.grosde...@gmail.com> wrote: > >> Hi all, >> >> Is there a specific method to dynamically create an input node inside of >> a group ? >> >> Just like on a merge node, where we can drag pipes from the left side as >> many as we want. >> >> Is it even possible to do it in python? Related to callbacks ? >> >> Cheers, >> Justin >> >> _______________________________________________ >> Nuke-python mailing list >> Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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