There's a onScriptLoad callback knob in the project settings (root.onScriptLoad)

On 25/08/16 16:38, Fredrik Averpil wrote:
Hi,

I’ve got a project which contains a “gizmos” folder. In order to make my
.nk script realize that this folder exists and that it should be used I
can run:

|import  nuke
nuke.pluginAppendPath(GIZMOS_PATH)
|

I currently have this in my |init.py| file so that this happens
automatically.

Now to my question:

I need to make this script find the gizmos even if the init.py file
doesn’t exist. Is there any way I can bundle this code in my .nk script
and make it run just before the script is being parsed, so that any
gizmos are found and used?

Cheers!
// Fredrik

​


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ben dickson
2D TD | ben.dick...@rsp.com.au
rising sun pictures | www.rsp.com.au
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