might have to do that via your menu.py so it happens on the fly


On 22/09/16 4:14 PM, Joerg Bruemmer wrote:

ok, that works just fine! But how about if I want to add some python code to onScriptLoad knob :)

Joerg Bruemmer <j.bruem...@lostgraphics.de> hat am 22. September 2016 um 13:53 geschrieben:

ah yeah! forgot about that! thanks Frank!

Frank Rueter|OHUfx <fr...@ohufx.com> hat am 22. September 2016 um 13:08 geschrieben:

Does the "additional nodes" option not work for you?


On 22/09/16 12:31 PM, Joerg Bruemmer wrote:

Hey guys,

is it possible to hijack a Studio Nuke Script exporter? What it does is fine. I just want to add a couple of nodes and want to avoid writing my own exporter.

Thanks,
Joerg



_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk <mailto:Nuke-python@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to