>From memory, no motion is (0,0). If a pixel is moving 10 pixels to the right, the value would be (10,0) - easy to verify with a still image, an animated Transform node and F_VectorGenerator!
Ron Ganbar wrote: > And how do you describe that motion? > Is no motion 0? Or 0.5? > > > Ron Ganbar > email: [email protected] <mailto:[email protected]> > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > > On 24 March 2011 19:04, Randy Little <[email protected] > <mailto:[email protected]>> wrote: > > Motion > > Randy S. Little > http://www.rslittle.com <http://reel.rslittle.com> > > > > > On Wed, Mar 23, 2011 at 23:45, Jason Nguyen > <[email protected] <mailto:[email protected]>> wrote: > > Hi, > > if I were to request the vector pass from 3d to plug into the > kronos' vector input, would it be a motion vector or velocity > pass? > > thanks, > > J > > _______________________________________________ > Nuke-users mailing list > [email protected] > <mailto:[email protected]> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected] > <mailto:[email protected]> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > ------------------------------------------------------------------------ > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- ben dickson 2D TD | [email protected] rising sun pictures | www.rsp.com.au _______________________________________________ Nuke-users mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
