Hi,

I fixed it already. I think the problem was because of the rotopaints that I
created where right infront of a retime. The retime helped me to hold a
frame for some time.
The retime was used at frame 443 with a speed of 0. the *Before* and
*After*options where on
*hold*.

If I tried to animate the bezier when this rotopaint was place before this
retime it refused to set keys. But when I placed it after the retime I could
make the keys again.

I still wonder why it was not possible to animate these keys.

But im glad to have solved it eventually.

Thanks,
Remco


2011/3/31 Wouter Klouwen <[email protected]>

> On 31/03/2011 10:57, Remco Consten wrote:
>
>> I'm currently finishing up a project i'm working on with the deadline of
>> today... And I'm having a rotopaint problem right now.
>> If I want to animate my bezier splines it doesn't generate any keys at
>> all. I have autokey turned on and If I look at the properties of the
>> roto It does say that its animated. It should have 1 of 4 spline keys
>> but if I want to go to the next key in the timeline it wont react.
>> If I manually go to the next key I have made its properties is still 1
>> of 4 keys...
>> I have no idea why all of my rotopaints wont animate anymore.
>>
>
> Is this the case in just one script, or even if you create a new project
> with a new RotoPaint node?
>
> Also, what version of Nuke are you using and on what platform?
>
> Thanks.
>
> --
> Wouter Klouwen, Software Engineer
> The Foundry, 6th Floor, The Communications Building,
> 48 Leicester Square, London, WC2H 7LT, UK
> T: +442079686828 - F: +442074341550 - thefoundry.co.uk
> The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027
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