Hi, I fixed it already. I think the problem was because of the rotopaints that I created where right infront of a retime. The retime helped me to hold a frame for some time. The retime was used at frame 443 with a speed of 0. the *Before* and *After*options where on *hold*.
If I tried to animate the bezier when this rotopaint was place before this retime it refused to set keys. But when I placed it after the retime I could make the keys again. I still wonder why it was not possible to animate these keys. But im glad to have solved it eventually. Thanks, Remco 2011/3/31 Wouter Klouwen <[email protected]> > On 31/03/2011 10:57, Remco Consten wrote: > >> I'm currently finishing up a project i'm working on with the deadline of >> today... And I'm having a rotopaint problem right now. >> If I want to animate my bezier splines it doesn't generate any keys at >> all. I have autokey turned on and If I look at the properties of the >> roto It does say that its animated. It should have 1 of 4 spline keys >> but if I want to go to the next key in the timeline it wont react. >> If I manually go to the next key I have made its properties is still 1 >> of 4 keys... >> I have no idea why all of my rotopaints wont animate anymore. >> > > Is this the case in just one script, or even if you create a new project > with a new RotoPaint node? > > Also, what version of Nuke are you using and on what platform? > > Thanks. > > -- > Wouter Klouwen, Software Engineer > The Foundry, 6th Floor, The Communications Building, > 48 Leicester Square, London, WC2H 7LT, UK > T: +442079686828 - F: +442074341550 - thefoundry.co.uk > The Foundry Visionmongers Ltd - Reg.d in England and Wales No: 4642027 > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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