ivan wrote one :
----------------------- Tahl Niran vfx compositor www.tahlniran.com Subject: Re: [Nuke-users] 3d points from position From: [email protected] Date: Wed, 6 Apr 2011 16:12:37 +0100 To: [email protected] Great it worked fine, you are right the viewer was not in correct place.One thing is that it did not toke the animation or movement of that point. How to do that? Cheers Hugo Guerra Director / VFX Supervisor / Senior Nuke Artist / Nuke Training www.hugo-guerra.com www.vfxvault.com Mobile. +44 (0)7742813032 Skype: hugo.c.guerra On Apr 6, 2011, at 4:04 PM, Tahl Niran wrote:geoselect and match position works fine for me. make sure you viewer is directly connected to positionToPoints node or a scene which contains that node or it wont evaluate correctly. ----------------------- Tahl Niran vfx compositor www.tahlniran.com > From: [email protected] > Date: Wed, 6 Apr 2011 15:57:21 +0100 > To: [email protected] > Subject: [Nuke-users] 3d points from position > > Hi all. > > Hope this is not a silly question, but... > > Anyone knows a way to extract the 3D coordinate from a specific 3D point from > a point cloud generated with the PositionToPoints node? > I am really lost in how i would do that. > I tried the Geo select and snap options from the manual pag 441, but with no > luck. > > Thanks for any help > > Cheers > > > Hugo Guerra > Director / VFX Supervisor / Senior Nuke Artist / Nuke Training > > www.hugo-guerra.com > www.vfxvault.com > > Mobile. +44 (0)7742813032 > Skype: hugo.c.guerra > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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