Just as a disclaimer/warning:
That script will work best when used with actual animated geometry, where
the vertex structure is known and the position of each vertex can be tracked
down on each frame.

With the pointcloud you'll get from PositionToPoints, there are no
"vertices", and each point has no correspondence in previous or later
frames. I don't think you'll be able to get the animation of a certain point
in your cloud, mainly because each point only exists for that one frame, if
that makes sense.

If your cloud comes from an animated creature / object, I think you'll be
better off exporting actual geometry (even if it's a lo res proxy) to do
that.



On Wed, Apr 6, 2011 at 8:39 AM, Hugo Guerra <[email protected]>wrote:

> Thanks mate
>
> Cheers
>
> Hugo Guerra
> Director / VFX Supervisor  / Senior Nuke Artist / Nuke Training
>
> www.hugo-guerra.com
> www.vfxvault.com
>
> Mobile. +44 (0)7742813032
> Skype: hugo.c.guerra
>
> On Apr 6, 2011, at 4:23 PM, Tahl Niran wrote:
>
> sorry for some reason the link broke. its here on Nukepedia
>
> http://www.nukepedia.com/gizmos/animatedsnap3d/
>
>
>
> ----------------------- Tahl Niran vfx compositor www.tahlniran.com
>
>
>
> ------------------------------
> Subject: Re: [Nuke-users] 3d points from position
> From: [email protected]
> Date: Wed, 6 Apr 2011 16:21:43 +0100
> To: [email protected]
>
> Ivan?
>
> You mean a script?
>
> Cheers
>
> Hugo Guerra
> Director / VFX Supervisor  / Senior Nuke Artist / Nuke Training
>
> www.hugo-guerra.com
> www.vfxvault.com
>
> Mobile. +44 (0)7742813032
> Skype: hugo.c.guerra
>
> On Apr 6, 2011, at 4:16 PM, Tahl Niran wrote:
>
> ivan wrote one :
>
>
> ----------------------- Tahl Niran vfx compositor www.tahlniran.com
>
>
>
> ------------------------------
> Subject: Re: [Nuke-users] 3d points from position
> From: [email protected]
> Date: Wed, 6 Apr 2011 16:12:37 +0100
> To: [email protected]
>
> Great it worked fine, you are right the viewer was not in correct place.
> One thing is that it did not toke the animation or movement of that point.
> How to do that?
>
> Cheers
>
> Hugo Guerra
> Director / VFX Supervisor  / Senior Nuke Artist / Nuke Training
>
> www.hugo-guerra.com
> www.vfxvault.com
>
> Mobile. +44 (0)7742813032
> Skype: hugo.c.guerra
>
> On Apr 6, 2011, at 4:04 PM, Tahl Niran wrote:
>
> geoselect and match position works fine for me.
>
> make sure you viewer is directly connected to positionToPoints node or a
> scene which contains that node or it wont evaluate correctly.
>
> ----------------------- Tahl Niran vfx compositor www.tahlniran.com
>
>
>
> > From: [email protected]
> > Date: Wed, 6 Apr 2011 15:57:21 +0100
> > To: [email protected]
> > Subject: [Nuke-users] 3d points from position
> >
> > Hi all.
> >
> > Hope this is not a silly question, but...
> >
> > Anyone knows a way to extract the 3D coordinate from a specific 3D point
> from a point cloud generated with the PositionToPoints node?
> > I am really lost in how i would do that.
> > I tried the Geo select and snap options from the manual pag 441, but with
> no luck.
> >
> > Thanks for any help
> >
> > Cheers
> >
> >
> > Hugo Guerra
> > Director / VFX Supervisor / Senior Nuke Artist / Nuke Training
> >
> > www.hugo-guerra.com
> > www.vfxvault.com
> >
> > Mobile. +44 (0)7742813032
> > Skype: hugo.c.guerra
> >
> > _______________________________________________
> > Nuke-users mailing list
> > [email protected]
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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