sometimes i really like that in fusion everything is in relative values. makes it very easy to adapt stuff to different resolutions: you can create macros/gizmos which work in each resolution the same way even with splines or transforms in it

the premult is very easy to solve: each colorcorrection tool has an option to premult/postmult in it and for a general tool you have many ways to do it (as in most comp packages). if your lazy to do it over and over again, just build a macro

one unmentioned outstanding feature of fusion are the "fuses". this are script plugins. its a kind of plugin but the code in it is actually the script language and are "compiled" at run time. makes it a little slower than a native plugin but its very cool to develop stuff
http://vfxpedia.com/index.php?title=Eyeon:Script/Reference/Applications/Fuse

Am 13.04.2011 20:55, schrieb Ron Ganbar:
I always found it very odd that everything in Fusion is measured in percentage rather than pixels. Am I the only one? Plus the way Fusion handles premultiplication is difficult and annoying as well.

But in my opinion, Fusion's biggest hurdle is bad documentation and no user forum such as this one here.


Ron Ganbar
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On 13 April 2011 21:49, [email protected] <mailto:[email protected]> <[email protected] <mailto:[email protected]>> wrote:

    Yes, I have used it (the linux port), it is completely awful.

    On Wed, Apr 13, 2011 at 11:41 AM, Ned Wilson <[email protected]
    <mailto:[email protected]>> wrote:
    > Well it's great that Fusion does all that 3D acceleration.
    However, and I
    > was on Fusion for years and went back and forth with the
    developers on this
    > many, many times... it has issues with functionality that is
    integral to
    > compositing, such as 2D tracking and paint.
    > Granted I haven't used Fusion 6, so perhaps this has changed.
    > Plus, Fusion is coded using MFC, not a cross-platform tool kit
    like Qt. They
    > have no intentions of a Mac port, and the Linux version as Randy
    mentioned
    > is unstable. The Linux version is not native - it is the Windows
    version
    > running in a heavily customized version of WINE.
    >
    >
    >
    > On Apr 13, 2011, at 11:17 AM, Randy Little wrote:
    >
    > Nah fusion does a pretty good job.  its just has crap
    support.    Fusion 3d
    > and full openCL acceleration make it not horrible.  but support
    is weird and
> some of the tools are weird and its pretty much windows only. Linux version
    > has a history of unstable.
    >
    >
    > Randy S. Little
    > http://reel.rslittle.com
    > http://imdb.com/name/nm2325729/
    >
    >
    >
    >
    > On Wed, Apr 13, 2011 at 12:09, andrei gheorghiu
    <[email protected] <mailto:[email protected]>>
    > wrote:
    >>
    >> There is no other product like Nuke at the present
    moment...and Nuke was,
    >> since the begining, an extremely well developed tool.
    >>
    >> It is very hard to compete with this....I don't see toady a
    legitimate
    >> competitor.
    >>
    >> But wait....
    >> _______________________________________________
    >> Nuke-users mailing list
    >> [email protected]
    <mailto:[email protected]>
    >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
    >>
    >
    > _______________________________________________
    > Nuke-users mailing list
    > [email protected]
    <mailto:[email protected]>
    > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
    >
    >
    > _______________________________________________
    > Nuke-users mailing list
    > [email protected]
    <mailto:[email protected]>
    > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
    >
    >
    _______________________________________________
    Nuke-users mailing list
    [email protected]
    <mailto:[email protected]>
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