sometimes i really like that in fusion everything is in relative values.
makes it very easy to adapt stuff to different resolutions: you can
create macros/gizmos which work in each resolution the same way even
with splines or transforms in it
the premult is very easy to solve: each colorcorrection tool has an
option to premult/postmult in it and for a general tool you have many
ways to do it (as in most comp packages). if your lazy to do it over and
over again, just build a macro
one unmentioned outstanding feature of fusion are the "fuses". this are
script plugins. its a kind of plugin but the code in it is actually the
script language and are "compiled" at run time. makes it a little slower
than a native plugin but its very cool to develop stuff
http://vfxpedia.com/index.php?title=Eyeon:Script/Reference/Applications/Fuse
Am 13.04.2011 20:55, schrieb Ron Ganbar:
I always found it very odd that everything in Fusion is measured in
percentage rather than pixels. Am I the only one?
Plus the way Fusion handles premultiplication is difficult and
annoying as well.
But in my opinion, Fusion's biggest hurdle is bad documentation and no
user forum such as this one here.
Ron Ganbar
email: [email protected] <mailto:[email protected]>
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On 13 April 2011 21:49, [email protected]
<mailto:[email protected]> <[email protected]
<mailto:[email protected]>> wrote:
Yes, I have used it (the linux port), it is completely awful.
On Wed, Apr 13, 2011 at 11:41 AM, Ned Wilson <[email protected]
<mailto:[email protected]>> wrote:
> Well it's great that Fusion does all that 3D acceleration.
However, and I
> was on Fusion for years and went back and forth with the
developers on this
> many, many times... it has issues with functionality that is
integral to
> compositing, such as 2D tracking and paint.
> Granted I haven't used Fusion 6, so perhaps this has changed.
> Plus, Fusion is coded using MFC, not a cross-platform tool kit
like Qt. They
> have no intentions of a Mac port, and the Linux version as Randy
mentioned
> is unstable. The Linux version is not native - it is the Windows
version
> running in a heavily customized version of WINE.
>
>
>
> On Apr 13, 2011, at 11:17 AM, Randy Little wrote:
>
> Nah fusion does a pretty good job. its just has crap
support. Fusion 3d
> and full openCL acceleration make it not horrible. but support
is weird and
> some of the tools are weird and its pretty much windows only.
Linux version
> has a history of unstable.
>
>
> Randy S. Little
> http://reel.rslittle.com
> http://imdb.com/name/nm2325729/
>
>
>
>
> On Wed, Apr 13, 2011 at 12:09, andrei gheorghiu
<[email protected] <mailto:[email protected]>>
> wrote:
>>
>> There is no other product like Nuke at the present
moment...and Nuke was,
>> since the begining, an extremely well developed tool.
>>
>> It is very hard to compete with this....I don't see toady a
legitimate
>> competitor.
>>
>> But wait....
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected]
<mailto:[email protected]>
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected]
<mailto:[email protected]>
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected]
<mailto:[email protected]>
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
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