We've done something similar in maya instead of nuke, so we don't use the maya stereo camera. When exporting to fbx, we get the entire camera setup in the fbx file (which includes the film back in the window.u too), so if you create 2 cameras in nuke and load the same fbx in each, all you need to do is select the fbx_node_name to get whichever camera is appropriate for the nuke camera. I don't know what the fbx does with maya's built in stereo (haven't done it that way), but this setup is pretty straightforward and guarantees the same camera setup in nuke as it was in maya.
jrab On Apr 24, 2011, at 2:03 AM, Deke Kincaid wrote: > Just make a pair of standard single node cameras and use an orient and > point constrain between the two. If your animating the convergence or > anything else then link the animation from the stereo camera's film > back animation and anything else which animates. On export just check > the "bake animation" in the fbx. > > Also I think Barry's pass2nuke(mocon) script on nukepedia will write > it out properly. I'm not sure if it handles film back adjustments. > > -deke > > On Sat, Apr 23, 2011 at 16:31, Matias Volonte <[email protected]> wrote: >> Hi, I have a complete scene with a stereocamera set up. I would like to >> export this camera to nuke but I cant. is there any way to do this? thanks. >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
