Use CameraRGB - anything else will cause negative values with saturated colours (the other are just matrix'd versions of CameraRGB to make things look prettier, which can be done with a grade after comping)
http://www.vfxnation.com/showthread.php/158-REDCode-SDK-RC2-RG2 Hugh's post at the end of that thread has good examples of the issues with the other spaces As for gamma (or lack thereof), there's a fairly new linear-light option, which can be written to an EXR - should give you nice files to comp with.. The default linear-to-sRB/linear-to-Rec709 viewer LUT's should work nicely with the linear-light output, maybe looking a bit desaturated as CameraRGB will. You could make a gizmo with a saturation-increase followed by the linear-to-Rec709 node, and use that as a viewer process Nick Guth wrote: > Hey guys, > > We just shot a bunch of stuff on the RED and we're trying to retain as > much color data as possible so that the input matches the output, but > we're not sure how to properly convert the red files to dpx. Right now > we're using this workflow: > > > Bring in .r3d file > Use MonkeyExtract to convert them to dpx using > > - Decode ColorSpace: CameraRGB or redColor > > - Gamma Curve: redSpace > > Bring in the new .dpx into nuke > > > Would my new footage inside nuke be set to redSpace, sRGB, or CameraRGB? > We're not seeming to get an accurate representation of the footage > inside nuke after the conversions. Thanks for the help! Oh > colorspaces.... :) > > -- > Nick > > > ------------------------------------------------------------------------ > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ben dickson 2D TD | [email protected] rising sun pictures | www.rsp.com.au _______________________________________________ Nuke-users mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
