In a similar vein, I'm having issues with Fbx cameras from maya2011. They're coming in at the completely wrong coordinates. I've had them baked out and there are no transforms on top.
Anyone else seeing this. Ironically if I import them into flame, and export them back out all is joyous, so I have a $250k workaround... Best, Chris Sent from my iPhone On May 19, 2011, at 9:29 AM, Jed Smith <[email protected]> wrote: > The way that you read in FBX files is not by importing it, but rather by > using the "Read from file" option in certain 3D nodes, such as ReadGeo, > Camera, Axis, and so forth. > > On Wed, May 18, 2011 at 3:01 AM, Wesley Elfring <[email protected]> > wrote: > Hi, > > I'm having a problem importing an FBX in the latest Nuke 6.2v4. The red error > bar pops up with the message "Read error > /Applications/<restofPath>/plugins/fbxReader.dylib: Pugin did not define > fbxReader. > > Is there a workaround for this bug? I've tested a few files on diffrent mac's > (All with 6.2v4) and all fail to import an fbx. > > Thanks, > > Wesley > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
