I'm actually surprised v2011 of fbx will even import into nuke.  Last
I knew it didn't even see the camera and you needed to use v2010 of
fbx.

-deke

On Thu, May 19, 2011 at 14:38, Christopher Noellert <[email protected]> wrote:
> In a similar vein, I'm having issues with Fbx cameras from maya2011.
>  They're coming in at the completely wrong coordinates.  I've had them baked
> out and there are no transforms on top.
> Anyone else seeing this.  Ironically if I import them into flame, and export
> them back out all is joyous, so I have a $250k workaround...
> Best,
> Chris
>
> Sent from my iPhone
> On May 19, 2011, at 9:29 AM, Jed Smith <[email protected]> wrote:
>
> The way that you read in FBX files is not by importing it, but rather by
> using the "Read from file" option in certain 3D nodes, such as ReadGeo,
> Camera, Axis, and so forth.
>
> On Wed, May 18, 2011 at 3:01 AM, Wesley Elfring <[email protected]>
> wrote:
>>
>> Hi,
>> I'm having a problem importing an FBX in the latest Nuke 6.2v4. The red
>> error bar pops up with the message "Read error
>> /Applications/<restofPath>/plugins/fbxReader.dylib: Pugin did not define
>> fbxReader.
>> Is there a workaround for this bug? I've tested a few files on diffrent
>> mac's (All with 6.2v4) and all fail to import an fbx.
>> Thanks,
>> Wesley
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