Fabrico

Hey perfect that sounds exactly what i need... 

Cool thanks for that.

Much appreciated all

Sent from my iPhone

On 13 Jun 2011, at 11:04 PM, Fabricio Morato <[email protected]> wrote:

> Hi,
> 
> as Deke mentioned, you need to use the pointcloudgenerator then use a 
> geoselect node after...go into vertexselection mode, select what you want and 
> then hit save selection on the geoselect..now use the poissonmesh after this 
> geoselect, only what you selected will be made into a mesh... hope this helps!
> 
> 2011/6/13 Randy Little <[email protected]>
> Ah yes modeler makes faces not detailed geo.   Gotcha now.  
> 
> Randy S. Little
> http://www.rslittle.com
> 
> 
> 
> 
> On Mon, Jun 13, 2011 at 15:44, Patwong77 <[email protected]> wrote:
> I think the modeller just lets you selectively add tracker points and then 
> makes faces through trangulation. Its fine for say building face but anything 
> with detail say an uneven ground place would be extremely cumberbsome. 
> 
> Must be a way to shift select tracker points and group them together to make 
> a poly model. I think synth eyes has a feature like this. Is it possible in a 
> nuke 3d system?
> 
> Sent from my iPhone
> 
> On 13 Jun 2011, at 10:33 PM, Randy Little <[email protected]> wrote:
> 
>> The modeler doesn't do this?   I have not tired but thought thats what its 
>> for.  
>> 
>> Randy S. Little
>> http://www.rslittle.com
>> 
>> 
>> 
>> 
>> On Mon, Jun 13, 2011 at 15:33, Patwong77 <[email protected]> wrote:
>> I have used the poissonmesh but it basically makes a mesh from everyhthing 
>> in the scene. Which i dont want. I just want fir example the ground.  Can i 
>> just make a selection of points or faces using face/vertice select tool and 
>> make a model from those Points. I cant seem to find a way to do this
>> 
>> Sent from my iPhone
>> 
>> On 13 Jun 2011, at 09:33 PM, Deke Kincaid <[email protected]> wrote:
>> 
>> > Use the pointCloudGenerator > selectGeo > poissonMesh
>> >
>> > -deke
>> >
>> > On Jun 13, 2011, at 13:29, Pat Wong <[email protected]> wrote:
>> >
>> >> Hi Ive camera tracked a scene which has a ground plane and some buildings.
>> >>
>> >>
>> >> The camera tracker solve and also point cloud generator have worked
>> >> quite well and has generated plemty of trackers points.  i can easy
>> >> identify the scene.
>> >>
>> >> There are now options to select vertices or even faces in the viewer
>> >> (the top right) Is it possible to use this feature and just use the
>> >> poissonmesh to selectively build geometry for the floor or a building?
>> >>
>> >>
>> >>
>> >>
>> >> thanks
>> >>
>> >> Patrick Wong
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