Yes, Franks got it. 

Example:
Nuke's 6.3 beta particles moving from foreground to midground.... and a depth 
key's luminance (particle depth) scaling each particle's bokeh (circle of 
confusion) from large to small as they move away from camera.

This happens on a per particle basis, not uniformly on all particles at once.

Ari 

Sent from my iPhone

On Jul 13, 2011, at 5:42 PM, Frank Rueter <[email protected]> wrote:

> you mean the custom convole input, right?!
> I think Ari means a control image that scales the convolve shapes in the 
> output image.
> 
> 
> 
> On Jul 14, 2011, at 7:08 AM, Colin Doncaster wrote:
> 
>> Hi Ari, 
>> 
>> Any input channel can be used to control the scale of the effect. 
>> 
>> Cheers
>> 
>> On 2011-07-13, at 2:35 PM, ari Rubenstein wrote:
>> 
>>> Colin,
>>> 
>>> Can you confirm if now the tool can scale the bokeh based on a greyscale 
>>> input image (such as a depth key) ?
>>> 
>>> Thx,
>>> Ari
>>> 
>>> Sent from my iPhone
>>> 
>>> On Jul 11, 2011, at 3:43 PM, Colin Doncaster <[email protected]> wrote:
>>> 
>>>> I can get you a trial license of http://peregrinelabs.com/bokeh if you 
>>>> want to give it a go.  I'm sure the tool can be extended to support what 
>>>> you're trying to do. 
>>>> 
>>>> cheers
>>>> 
>>>> On 2011-07-11, at 12:18 PM, [email protected] wrote:
>>>> 
>>>>> Anyone have a nice solution / tool for animated growing / shrinking of DOF
>>>>> Bokeh on say, particles moving away from camera ?
>>>>> 
>>>>> I'm trying to create Flotsam for several underwater shots with particles.
>>>>> I can cut the particles into different depth slices, then vary their DOF
>>>>> bokeh, and re-combine...but its in the animation proximity to camera which
>>>>> gets difficult to prevent the dissolve anomalie...effect.
>>>>> 
>>>>> Has anyone used openFX Frischluft with success in this scenario ? or does
>>>>> it exhibit the same problem ?
>>>>> 
>>>>> thx,
>>>>> Ari
>>>>> 
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