Hey Jonathan ( and anyone else that's interested ) - 

Bokeh 1.0.1 is available to try out for Nuke 6.3 with deep image support - 
http://peregrinelabs.com/bokeh

There are also some example images up on the site showing the benefits of the 
deep image input, especially with fur and DOF.  The only caveat is it only uses 
the depth and alpha values from the deep data, we don't use RGBA deep images 
here as they're pretty massive and the RGBA passes still don't really give you 
want you want in terms of data behind solid objects.  It's still not a complete 
win but it's way better than regular Z files.  

If anyone feels like they want to start rendering full RGBA deep images put a 
request in as it shouldn't be too difficult to support, at least on our end - 
your network might suffer.  :) 

Cheers

ps - sorry for the product spam...

On 2011-07-13, at 3:52 PM, Jonathan Egstad wrote:

> Cool, can't wait to try it!
> 
> 
> Sent from my iPhone
> 
> On Jul 13, 2011, at 12:38 PM, Colin Doncaster <[email protected]> wrote:
> 
>> What's to say that's not already working? 
>> 
>> Nuke 6.3 is still in beta though...
>> 
>> On 2011-07-13, at 3:23 PM, Jonathan Egstad wrote:
>> 
>>> How soon can you get a version working for 6.3 which accepts deep data...?
>>> 
>>> 
>>> On Jul 11, 2011, at 12:43 PM, Colin Doncaster wrote:
>>> 
>>>> I can get you a trial license of http://peregrinelabs.com/bokeh if you 
>>>> want to give it a go.  I'm sure the tool can be extended to support what 
>>>> you're trying to do. 
>>>> 
>>>> cheers
>>>> 
>>>> On 2011-07-11, at 12:18 PM, [email protected] wrote:
>>>> 
>>>>> Anyone have a nice solution / tool for animated growing / shrinking of DOF
>>>>> Bokeh on say, particles moving away from camera ?
>>>>> 
>>>>> I'm trying to create Flotsam for several underwater shots with particles.
>>>>> I can cut the particles into different depth slices, then vary their DOF
>>>>> bokeh, and re-combine...but its in the animation proximity to camera which
>>>>> gets difficult to prevent the dissolve anomalie...effect.
>>>>> 
>>>>> Has anyone used openFX Frischluft with success in this scenario ? or does
>>>>> it exhibit the same problem ?
>>>>> 
>>>>> thx,
>>>>> Ari
>>>>> 
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