Hi Pete,

Sorry I forgot to send that example as reference, but what you have so far
is good.

I think there's just a couple of things you should need to change to get
this working.

1- Don't normalize the "from" and "to" coordinates. The matrices you're
building need to map from the "to" corners to a unit square, and then from a
unit square to your from coordinates, using absolute values.
So just do:
to1x = theCornerpinNode['to1'].value()[0]
etc...

2- By the time you fill the "theCornerpinAsMatrix" object, you should have
the correct transformation matrix already, but in column-major order.
Unfortunately, values in matrix knobs seem to be returned (or set when using
setValue) in row-major order, so you would either need to fill in the matrix
knob in a loop mirroring the cell values, or, what I usually do is transpose
the matrix before filling in the knob.

So, in your script, after this line:

theCornerpinAsMatrix = projectionMatrixTo * projectionMatrixFrom.inverse()

You can just do:

theCornerpinAsMatrix.transpose()

And then continue as you were.

See if that helps.

Cheers,
Ivan


On Mon, Aug 22, 2011 at 6:37 PM, Pete O'Connell <[email protected]>wrote:

> #OK I think I'm getting close. I tried Ivan's instructions but I think I
> missed something. It looks really close though. Anyone care to take a look
> at what I have so far?
>
> ##############################################################################################################################
> projectionMatrixTo = nuke.math.Matrix4()
> projectionMatrixFrom = nuke.math.Matrix4()
>
> #dir(projectionMatrix)
> theCornerpinNode = nuke.toNode("CornerPin2D1")
> imageWidth = float(theCornerpinNode.width())
> imageHeight = float(theCornerpinNode.height())
>
> #normalized to and from coordinates
> to1x = theCornerpinNode['to1'].value()[0]/imageWidth
> to1y = theCornerpinNode['to1'].value()[1]/imageHeight
> to2x = theCornerpinNode['to2'].value()[0]/imageWidth
> to2y = theCornerpinNode['to2'].value()[1]/imageHeight
> to3x = theCornerpinNode['to3'].value()[0]/imageWidth
> to3y = theCornerpinNode['to3'].value()[1]/imageHeight
> to4x = theCornerpinNode['to4'].value()[0]/imageWidth
> to4y = theCornerpinNode['to4'].value()[1]/imageHeight
>
> from1x = theCornerpinNode['from1'].value()[0]/imageWidth
> from1y = theCornerpinNode['from1'].value()[1]/imageHeight
> from2x = theCornerpinNode['from2'].value()[0]/imageWidth
> from2y = theCornerpinNode['from2'].value()[1]/imageHeight
> from3x = theCornerpinNode['from3'].value()[0]/imageWidth
> from3y = theCornerpinNode['from3'].value()[1]/imageHeight
> from4x = theCornerpinNode['from4'].value()[0]/imageWidth
> from4y = theCornerpinNode['from4'].value()[1]/imageHeight
>
>
>
> projectionMatrixTo.mapUnitSquareToQuad(to1x,to1y,to2x,to2y,to3x,to3y,to4x,to4y)
>
> projectionMatrixFrom.mapUnitSquareToQuad(from1x,from1y,from2x,from2y,from3x,from3y,from4x,from4y)
>
> theCornerpinAsMatrix = projectionMatrixTo*projectionMatrixFrom.inverse()
>
> theNewCornerpinNode = nuke.toNode("CornerPin2D2")
> theNewCornerpinNode['transform_matrix'].setValue(theCornerpinAsMatrix)
>
>
> ############################################################################################################################
> #Thanks
> #Pete
>
>
> On Tue, Aug 23, 2011 at 10:14 AM, Pete O'Connell 
> <[email protected]>wrote:
>
>> Hi Michael. I had a look at the planar tracker but as far as I can tell,
>> that node creates a cornerpin based on the matrix that it calculates, but as
>> far as I can see there is no way in that you can feed the planar tracker
>> cornerpin data and have it calculate the corresponding Matrix. I think
>> nuke.math.Matrix4 is the way.
>>
>> Pete
>>
>>
>> On Tue, Aug 23, 2011 at 3:30 AM, Michael Garrett 
>> <[email protected]>wrote:
>>
>>> I haven't got 6.3 in front of me but does the PlanarTracker add anything
>>> into the mix to make this easier?  I seem to remember it outputs a 4*4
>>> matrix for the planar track which is essentially a corner pin but I'll admit
>>> I need to look more closely at it.
>>>
>>>
>>> On 21 August 2011 23:40, Pete O'Connell <[email protected]> wrote:
>>>
>>>> Thanks a lot Ivan. I'll have a play around with that tonight.
>>>>
>>>> Cheers
>>>> Pete
>>>>
>>>>
>>>> On Mon, Aug 22, 2011 at 3:57 PM, Ivan Busquets 
>>>> <[email protected]>wrote:
>>>>
>>>>> Hi Pete,
>>>>>
>>>>> It's very possible, but probably easier to do it in Python than using
>>>>> expression-links. Have a look at the nuke.math.Matrix4 class, and its
>>>>> mapUnitSquareToQuad() method.
>>>>>
>>>>> I have a function somewhere to feed the transformation of a CornerPin
>>>>> node into the "matrix" knob of a roto/rotopaint node that would
>>>>> probably fit the bill for this too. I can try to dig that up if you're
>>>>> interested, but it would roughly consist of the following steps:
>>>>>
>>>>> 1 - Get the coordinates of the 4 "TO" corners from your cornerpin node.
>>>>> 2 - Build a "TO" matrix using mapUnitSquareToQuad(to0.x, to0.y, to1.x,
>>>>> to1.y, ...)
>>>>> 3 - Get the coordinates of the 4 "FROM" corners from your cornerpin
>>>>> node.
>>>>> 4 - Build a "FROM" matrix using mapUnitSquareToQuad(from0.x, from0.y,
>>>>> from1.x, from1.y, ...)
>>>>> 5 - The final transformation matrix should be =>  to_matrix *
>>>>> from_matrix.inverse().
>>>>>
>>>>> Then you can use that to fill in the matrix knob in a gridwarp, a roto
>>>>> node, etc.
>>>>>
>>>>> Not the best example, but if you want some more info on how to use
>>>>> nuke.math.Matrix4.mapUnitSquareToQuad(), have a look here (towards the
>>>>> end of the page).
>>>>>
>>>>>
>>>>> http://www.nukepedia.com/written-tutorials/using-the-nukemath-python-module-to-do-vector-and-matrix-operations/page-4/
>>>>>
>>>>> Hope that helps.
>>>>>
>>>>> Cheers,
>>>>> Ivan
>>>>>
>>>>> On Sun, Aug 21, 2011 at 10:24 PM, Pete O'Connell
>>>>> <[email protected]> wrote:
>>>>> > Hi does anyone know if it is possible somehow to convert cornerpin
>>>>> values to
>>>>> > a 4 by 4 matrix? Seem like it would be useful for the new Gridwarp
>>>>> and
>>>>> > Splinewarp nodes.
>>>>> > Thanks
>>>>> > Pete
>>>>> >
>>>>> >
>>>>> > _______________________________________________
>>>>> > Nuke-users mailing list
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>>>>> >
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>>>>
>>>>
>>>>
>>>> --
>>>> Pete
>>>>
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>>
>>
>>
>> --
>> Pete
>>
>
>
>
> --
> Pete
>
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