Hi Micah, Is the issue that the id pass isn't in the dtex file or is the issue that you're not too sure how to use it in Nuke? Are you certain you're outputting id values into the dtex file?
With that all said looking at the dtex reader code it looks like Nuke is only supporting RGBA in dtex files so even if the id pass was in the dtex file it will be ignored in the read. A new reader would need to be written that supports 16.0's new dtex format and interface. We have internal tools that handle id passes correctly, so what you're doing is theoretically possible. cheers On 2011-08-23, at 1:51 PM, Micah Henrie wrote: > Hello-- > > A deep compositing question--We are rendering out dtex images from prman16 > with an 'id' aov. According to the RenderManProServer docs, 'id' is a bit of > a special case and should allow us to do color corrections/holdouts based on > this channel. Has anyone been able to get this setup to work in Nuke? I am > trying to mask or houldout an object in a dtex image by using the object id > but I am unable to see the id channel in nuke or dsview (but supposedly it > *is* in there). > > I was thinking I could use a DeepExpression to map id to rgb but no luck. > Has anyone been able to use id (or any other deepimage AOV for that matter) > for anything? > > Thanks, > micah > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
