Frank,

I just needed this to stabilize a shot that should have been a lockoff but had 
a bit of steadicam wobble in it, so I could difference key an element off it. 
This works like a charm, thanks!

"a feature request for many tears", nice... :) 

One of the TDs over at Digital Domain has written this. In the unlikely event 
that it's not proprietary, care to share? 


On Aug 31, 2011, at 4:55 PM, Frank Rueter wrote:

>> That gizmo is great, but it will only stabilize things on a certain 
>> depth-plane.
> Yes, that's by design as that is what you most often need and it concatenates 
> with other transforms nodes. Any projections or non filmback dependent setups 
> are a whole different issue and harder to wrap into a comprehensive and easy 
> to use tool.
> 
>> By the way, as a feature request: It would be a great thing to have a
>> framehold-node for stuff in the 3d-system. Yes, you can always do this
>> via a simple expression, but a 3d-framehold would be super convenient
>> thing to have and perfectly integrate into the atomic-node design of
>> Nuke. Thoughts?
> 
> agreed, this has been a feature request for many tears. feel free to report 
> it, the more people ask for it the higher the priority might get for 
> implementing it.
> 
> 
> On Sep 1, 2011, at 11:27 AM, Michael Ralla wrote:
> 
>> That gizmo is great, but it will only stabilize things on a certain 
>> depth-plane.
>> 
>> If you want to sort-of lock down an entire scene (anything moving
>> left out completely for now), I'd try to somehow generate a somewhat
>> accurate point cloud of the scene with the 3d-tracker, attempt to
>> generate geo from that with PoissonMesh if possible and then do the
>> standard re-project from the moving shot cam that your solve generated
>> and film it again with a freeze-framed camera or smoothed-out version
>> of the shot cam. Obviously, this might introduce some stretching and
>> warping - and removing any kind of lens-distortion first will most
>> likely improve the overall accuracy...
>> 
>> By the way, as a feature request: It would be a great thing to have a
>> framehold-node for stuff in the 3d-system. Yes, you can always do this
>> via a simple expression, but a 3d-framehold would be super convenient
>> thing to have and perfectly integrate into the atomic-node design of
>> Nuke. Thoughts?
>> 
>> 
>> Cheers,
>> 
>> michael.
>> 
>> 
>> 
>> 
>> On Wed, Aug 31, 2011 at 4:07 PM, Deke Kincaid <[email protected]> wrote:
>>> sure, Frank's imagePlane gizmo wraps the technique up into a nice simple
>>> package.
>>> http://www.nukepedia.com/gizmo-downloads/transform/imageplane/
>>> -deke
>>> 
>>> On Wed, Aug 31, 2011 at 15:59, Ned Wilson <[email protected]> wrote:
>>>> 
>>>> Hey all,
>>>> 
>>>> Is this possible?
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