> "a feature request for many tears", nice... :) 

haha, classic!


On Sep 1, 2011, at 12:05 PM, Ned Wilson wrote:

> Frank,
> 
> I just needed this to stabilize a shot that should have been a lockoff but 
> had a bit of steadicam wobble in it, so I could difference key an element off 
> it. This works like a charm, thanks!
> 
> "a feature request for many tears", nice... :) 
> 
> One of the TDs over at Digital Domain has written this. In the unlikely event 
> that it's not proprietary, care to share? 
> 
> 
> On Aug 31, 2011, at 4:55 PM, Frank Rueter wrote:
> 
>>> That gizmo is great, but it will only stabilize things on a certain 
>>> depth-plane.
>> Yes, that's by design as that is what you most often need and it 
>> concatenates with other transforms nodes. Any projections or non filmback 
>> dependent setups are a whole different issue and harder to wrap into a 
>> comprehensive and easy to use tool.
>> 
>>> By the way, as a feature request: It would be a great thing to have a
>>> framehold-node for stuff in the 3d-system. Yes, you can always do this
>>> via a simple expression, but a 3d-framehold would be super convenient
>>> thing to have and perfectly integrate into the atomic-node design of
>>> Nuke. Thoughts?
>> 
>> agreed, this has been a feature request for many tears. feel free to report 
>> it, the more people ask for it the higher the priority might get for 
>> implementing it.
>> 
>> 
>> On Sep 1, 2011, at 11:27 AM, Michael Ralla wrote:
>> 
>>> That gizmo is great, but it will only stabilize things on a certain 
>>> depth-plane.
>>> 
>>> If you want to sort-of lock down an entire scene (anything moving
>>> left out completely for now), I'd try to somehow generate a somewhat
>>> accurate point cloud of the scene with the 3d-tracker, attempt to
>>> generate geo from that with PoissonMesh if possible and then do the
>>> standard re-project from the moving shot cam that your solve generated
>>> and film it again with a freeze-framed camera or smoothed-out version
>>> of the shot cam. Obviously, this might introduce some stretching and
>>> warping - and removing any kind of lens-distortion first will most
>>> likely improve the overall accuracy...
>>> 
>>> By the way, as a feature request: It would be a great thing to have a
>>> framehold-node for stuff in the 3d-system. Yes, you can always do this
>>> via a simple expression, but a 3d-framehold would be super convenient
>>> thing to have and perfectly integrate into the atomic-node design of
>>> Nuke. Thoughts?
>>> 
>>> 
>>> Cheers,
>>> 
>>> michael.
>>> 
>>> 
>>> 
>>> 
>>> On Wed, Aug 31, 2011 at 4:07 PM, Deke Kincaid <[email protected]> wrote:
>>>> sure, Frank's imagePlane gizmo wraps the technique up into a nice simple
>>>> package.
>>>> http://www.nukepedia.com/gizmo-downloads/transform/imageplane/
>>>> -deke
>>>> 
>>>> On Wed, Aug 31, 2011 at 15:59, Ned Wilson <[email protected]> wrote:
>>>>> 
>>>>> Hey all,
>>>>> 
>>>>> Is this possible?
>>>>> _______________________________________________
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>>>> 
>>>> 
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