HI J, well I was hoping to keep it all within one RotoPaint node because
when it works properly you are able to move to multiple frames as your
source frame (eg. taking a bit from the frame before and the frame after as
you go) using the reveal method uses a lot more nodes to acheive the same
result. I'll keep playing around with it.
Thanks
Pete

On Thu, Sep 1, 2011 at 4:11 AM, J Bills <[email protected]> wrote:

> I've not done a clone job that req'd it for a while, memory is a bit fuzzy,
> but I think what I did was time offset my comp manually and then piped that
> into the bg1 input or other.
>
> if I recall, the time offset function only seemed to come alive when I was
> using the reveal brush, so perhaps they're still working out the bugs with
> tying it into the clone tool.
>
>
>
>
> On Wed, Aug 31, 2011 at 12:16 AM, Pete O'Connell 
> <[email protected]>wrote:
>
>> I am having similar trouble with time offset clones. Seems to only work
>> properly a quarter of the the time.
>> What I have the most trouble with is that translating the source frame by
>> holding down the control key only works sometimes. Sometimes it only offsets
>> the crosshairs without moving the frame.
>> Anyone else had this trouble? Maybe I'm missing something?
>>
>> Pete
>>
>>
>>
>> On Fri, May 21, 2010 at 12:29 AM, <[email protected]> wrote:
>>
>>> Hi people, happy Thursday,
>>> I know this is esoteric stuff, oh rotoPaint, but does anyone know how to
>>> get time offset to work with the clone brush tool? Trying to clone from
>>> another frame, but running into problems.  For one thing, it seems that
>>> you can only change the time offset AFTER a stroke has been made, which
>>> seems silly, but even more importantly, the time offset slider seems to
>>> have no effect one the selects stroke, either relative or absolute.
>>> Does this even work? Is it a known bug?
>>> thanks all,
>>> Dave
>>>
>>> _______________________________________________
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>>>
>>
>>
>>
>> --
>> Pete
>>
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>
>
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-- 
Pete
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