I've object tracked a kite and I've populated my scene with that same kite several times at various positions, scales and rotations. I'm wondering if there is a way to pass that position information through the scene just as I would a pixel.
For example: If I have a pixel at x:1234 and y:735 and then I add a transform with a translate of y:-5, well that's an easy expression but what if I add a several transform with various rotations and scales where is it now? what if this pixel goes through a camera? is there and expression or tool I'm unaware of that can pass that through? A work around would be to have a white pixel in a separate channel that represents the track and then use the CurveTool to track it again after going through all the transforms, but that's no fun.
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