I've object tracked a kite and I've populated  my scene with that same kite 
several times at various positions, scales and rotations. I'm wondering if 
there is a way to pass that position information through the scene just as I 
would a pixel.

For example: If I have a pixel at x:1234 and y:735 and then I add a transform 
with a translate of y:-5, well that's an easy expression but what if I add a 
several transform with various rotations and scales where is it now? what if 
this pixel goes through a camera? is there and expression or tool I'm unaware 
of that can pass that through?

A work around would be to have a white pixel in a separate channel that 
represents the track and then use the CurveTool to track it again after going 
through all the transforms, but that's no fun.



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