You could create a UVmap, do all your tranformations/cam projections/etc to
that and then use the STMap to map your kite to the new postion of your
UVmap.

-ak

On Tue, Sep 6, 2011 at 10:36 AM, Joshua LaCross <
nuke-users-re...@thefoundry.co.uk> wrote:

> **
> I've object tracked a kite and I've populated my scene with that same kite
> several times at various positions, scales and rotations. I'm wondering if
> there is a way to pass that position information through the scene just as I
> would a pixel.
>
> For example: If I have a pixel at x:1234 and y:735 and then I add a
> transform with a translate of y:-5, well that's an easy expression but what
> if I add a several transform with various rotations and scales where is it
> now? what if this pixel goes through a camera? is there and expression or
> tool I'm unaware of that can pass that through?
>
> A work around would be to have a white pixel in a separate channel that
> represents the track and then use the CurveTool to track it again after
> going through all the transforms, but that's no fun.
>
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