You could create a UVmap, do all your tranformations/cam projections/etc to that and then use the STMap to map your kite to the new postion of your UVmap.
-ak On Tue, Sep 6, 2011 at 10:36 AM, Joshua LaCross < nuke-users-re...@thefoundry.co.uk> wrote: > ** > I've object tracked a kite and I've populated my scene with that same kite > several times at various positions, scales and rotations. I'm wondering if > there is a way to pass that position information through the scene just as I > would a pixel. > > For example: If I have a pixel at x:1234 and y:735 and then I add a > transform with a translate of y:-5, well that's an easy expression but what > if I add a several transform with various rotations and scales where is it > now? what if this pixel goes through a camera? is there and expression or > tool I'm unaware of that can pass that through? > > A work around would be to have a white pixel in a separate channel that > represents the track and then use the CurveTool to track it again after > going through all the transforms, but that's no fun. > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users