Projecting/painting onto animated geo: - Apply UVs to your geo (in 3d app) - bake out a sequence of .obj's of your animated geo - camera project with UVproject in nuke - output UV from scanline render - paint on unwrapped, rendered UV projected texture - apply painted, unwrapped texture back onto obj Seq. Geo Enjoy Ari
Sent from my iPhone On Sep 17, 2011, at 6:53 AM, Jason P Nguyen <contac...@jasonpnguyen.com> wrote: > Hi, > Is there a way to do a project3d & render out a uv with scanline render to do > some paint works for an ANIMATED geo? I know there's a way to do with a > static object but this is an animated object. I have done with static object > like Frank showed in one of foundry's tutorial but how about Anim geo? > > below is my scene that I want to do some paint work on the cube but the cube > is animated. I tried to extract the animation from the cube & put that into > a new camera to use a a scene camera for that cube but the cube kept sitting > on top of that camera so it won't render anything out. > > Please have a look at the scene. thanks > > > ________ > > > set cut_paste_input [stack 0] > version 6.2 v4 > BackdropNode { > inputs 0 > name BackdropNode1 > tile_color 0x7d8e63ff > label "want to unwrap the UV on this CUBE to do some paint works\nbut the > cube is animated. \nhave the scene's camera but doesn't have the cube's > camera.\ntry using the anim of the cubes' as a camera to do projection but > doesn't work. If the cube is static then it's easy." > note_font_size 15 > selected true > xpos -1547 > ypos -88 > bdwidth 652 > bdheight 417 > } > push $cut_paste_input > Camera2 { > translate {{curve i x1 0 x100 0.2362315953} {curve i x1 0 x100 0} {curve i > x1 0 x100 0.0348395817}} > rotate {{curve i x1 0 x100 0} {curve i x1 0 x100 11.3220005} {curve i x1 0 > x100 0}} > name scene_cam > selected true > xpos -1209 > ypos 251 > } > ColorBars { > inputs 0 > format "640 480 0 0 640 480 1 PC_Video" > name ColorBars1 > selected true > xpos -1356 > ypos -3 > } > Cube { > cube {-0.5149999857 -0.4950000048 -0.5 0.5 0.5 0.5} > translate {{curve i x1 1.14423279 x48 0.6070714593 x100 -0.542823} {curve i > x1 0.00513993483 x48 0.004078135826 x100 -0.01765246689} {curve i x1 > -7.040617943 x48 -3.81681881 x100 -2.13970714}} > rotate {{curve i x1 0.3330000043 x100 0.3330000043} {curve i x1 -19.31400108 > x100 -62.60400391} {curve i x1 0 x100 1.332000017}} > uniform_scale 0.25 > name anim_cube > selected true > xpos -1356 > ypos 102 > } > CheckerBoard2 { > inputs 0 > name CheckerBoard1 > selected true > xpos -1215 > ypos 74 > } > Card2 { > z 1.5 > translate {-0.001000000047 0.001000000047 -1.05400002} > uniform_scale 8 > control_points {3 3 3 6 > > 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} > 0 {0 0 0} > 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} > 0 {0 0 0} 0 {0.5 0 0} > 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} > 0 {1 0 0} > 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {0 0.5 0} > 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 > {0 -0.1666666716 0} 0 {0.5 0.5 0} > 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 > -0.1666666716 0} 0 {1 0.5 0} > 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} > 0 {0 1 0} > 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 > -0.1666666865 0} 0 {0.5 1 0} > 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} > 0 {1 1 0} } > name Card2 > selected true > xpos -1215 > ypos 179 > } > Scene { > inputs 2 > name Scene1 > selected true > xpos -1346 > ypos 158 > } > push 0 > ScanlineRender { > inputs 3 > output_motion_vectors_type accurate > name ScanlineRender1 > selected true > xpos -1356 > ypos 272 > } > Camera2 { > inputs 0 > translate {{parent.anim_cube.translate i} {parent.anim_cube.translate i} > {parent.anim_cube.translate i}} > rotate {{parent.anim_cube.rotate i} {parent.anim_cube.rotate i} > {parent.anim_cube.rotate i}} > name Cam_extracted_anim_from_ANIM_CUBE > selected true > xpos -1494 > ypos 83 > } > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users