Sheesh, sorry again, writing before coffee in early am. You paint on your original projected texture... Not.. on the unwrapped UV rendered one (you could, but that's no fun).
Ari Sent from my iPhone On Sep 17, 2011, at 7:32 AM, ari Rubenstein <a...@curvstudios.com> wrote: > Projecting/painting onto animated geo: > > - Apply UVs to your geo (in 3d app) > - bake out a sequence of .obj's of your animated geo > - camera project with UVproject in nuke > - output UV from scanline render > - paint on unwrapped, rendered UV projected texture > - apply painted, unwrapped texture back onto obj Seq. Geo > > Enjoy > Ari > > Sent from my iPhone > > On Sep 17, 2011, at 6:53 AM, Jason P Nguyen <contac...@jasonpnguyen.com> > wrote: > >> Hi, >> Is there a way to do a project3d & render out a uv with scanline render to >> do some paint works for an ANIMATED geo? I know there's a way to do with a >> static object but this is an animated object. I have done with static >> object like Frank showed in one of foundry's tutorial but how about Anim geo? >> >> below is my scene that I want to do some paint work on the cube but the cube >> is animated. I tried to extract the animation from the cube & put that into >> a new camera to use a a scene camera for that cube but the cube kept sitting >> on top of that camera so it won't render anything out. >> >> Please have a look at the scene. thanks >> >> >> ________ >> >> >> set cut_paste_input [stack 0] >> version 6.2 v4 >> BackdropNode { >> inputs 0 >> name BackdropNode1 >> tile_color 0x7d8e63ff >> label "want to unwrap the UV on this CUBE to do some paint works\nbut the >> cube is animated. \nhave the scene's camera but doesn't have the cube's >> camera.\ntry using the anim of the cubes' as a camera to do projection but >> doesn't work. If the cube is static then it's easy." >> note_font_size 15 >> selected true >> xpos -1547 >> ypos -88 >> bdwidth 652 >> bdheight 417 >> } >> push $cut_paste_input >> Camera2 { >> translate {{curve i x1 0 x100 0.2362315953} {curve i x1 0 x100 0} {curve i >> x1 0 x100 0.0348395817}} >> rotate {{curve i x1 0 x100 0} {curve i x1 0 x100 11.3220005} {curve i x1 0 >> x100 0}} >> name scene_cam >> selected true >> xpos -1209 >> ypos 251 >> } >> ColorBars { >> inputs 0 >> format "640 480 0 0 640 480 1 PC_Video" >> name ColorBars1 >> selected true >> xpos -1356 >> ypos -3 >> } >> Cube { >> cube {-0.5149999857 -0.4950000048 -0.5 0.5 0.5 0.5} >> translate {{curve i x1 1.14423279 x48 0.6070714593 x100 -0.542823} {curve i >> x1 0.00513993483 x48 0.004078135826 x100 -0.01765246689} {curve i x1 >> -7.040617943 x48 -3.81681881 x100 -2.13970714}} >> rotate {{curve i x1 0.3330000043 x100 0.3330000043} {curve i x1 -19.31400108 >> x100 -62.60400391} {curve i x1 0 x100 1.332000017}} >> uniform_scale 0.25 >> name anim_cube >> selected true >> xpos -1356 >> ypos 102 >> } >> CheckerBoard2 { >> inputs 0 >> name CheckerBoard1 >> selected true >> xpos -1215 >> ypos 74 >> } >> Card2 { >> z 1.5 >> translate {-0.001000000047 0.001000000047 -1.05400002} >> uniform_scale 8 >> control_points {3 3 3 6 >> >> 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 >> 0} 0 {0 0 0} >> 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} >> 0 {0 0 0} 0 {0.5 0 0} >> 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 >> 0} 0 {1 0 0} >> 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 >> -0.1666666716 0} 0 {0 0.5 0} >> 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 >> {0 -0.1666666716 0} 0 {0.5 0.5 0} >> 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 >> -0.1666666716 0} 0 {1 0.5 0} >> 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 >> 0} 0 {0 1 0} >> 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 >> -0.1666666865 0} 0 {0.5 1 0} >> 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 >> 0} 0 {1 1 0} } >> name Card2 >> selected true >> xpos -1215 >> ypos 179 >> } >> Scene { >> inputs 2 >> name Scene1 >> selected true >> xpos -1346 >> ypos 158 >> } >> push 0 >> ScanlineRender { >> inputs 3 >> output_motion_vectors_type accurate >> name ScanlineRender1 >> selected true >> xpos -1356 >> ypos 272 >> } >> Camera2 { >> inputs 0 >> translate {{parent.anim_cube.translate i} {parent.anim_cube.translate i} >> {parent.anim_cube.translate i}} >> rotate {{parent.anim_cube.rotate i} {parent.anim_cube.rotate i} >> {parent.anim_cube.rotate i}} >> name Cam_extracted_anim_from_ANIM_CUBE >> selected true >> xpos -1494 >> ypos 83 >> } >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users