If you have Nuke 6.3, you can use PositionToPoints as input to a particle system to get a nicer rendering:

   * Add a ParticleEmitter & connect the PositionToPoints node to its
     "emit" input.
   * Set "emit from" to "points" and "uniformly"
   * Set the "vertex emission rate" to an expression like "frame ==
     start_frame ? 1 : 0"
   * Set velocity to 0.
   * Connect something to the "particle" input to control the way the
     particles look.
   * Sit back and enjoy. :-)

Hope that helps,
Vil.


On 21/09/11 09:53, Ben Dickson wrote:
It does, just painfully slowly, and looks very blocky

Sebastian Elsner wrote:
Does it render via a scanline? Last time I checked not....

On 09/21/2011 10:38 AM, Michael Habenicht wrote:
Use the hidden node PositionToPoints

press x, make sure tcl is selected and type "PositionToPoints"

Best regards,
Michael

----- Original Message -----
From: [email protected]
To: [email protected]
Date: 21.09.2011 04:39:09
Subject: [Nuke-users] renderable point clouds?


hey fellow Nuke users!

Is there any way to generate a 3D point cloud in Nuke, (using AOVs like
point world pass, nuke camera, etc.) and then also render it out?

Cheers,
Jordan
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