because maybe there is some memory issue that is the bug and it would answer
a question to help solve your problem to maybe give each write node a render
order value 1-whatever.

Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>




On Wed, Sep 21, 2011 at 09:42, <[email protected]> wrote:

> ah, I see. Well if "render orders" defaults to 1, then wouldn't it in fact
> have render orders ?  Either way, what of it with regards to altered
> output ?
>
> thx,
> Ari
>
>
> > In your write node there is a 'render order' field. Third from bottom.
> Set
> > to 1 by default.
> >
> > Cheers
> >
> >
> > On Wed, Sep 21, 2011 at 3:58 PM, <[email protected]> wrote:
> >
> >> that does not compute... please re-phrase ?
> >>
> >> if you meant to say, do the write nodes have paths and filenames given
> >> for
> >> output ? ...then yes I have
> >>
> >>
> >>
> >> > does it happen if you give the render nodes render orders?
> >> >
> >> > Randy S. Little
> >> > http://www.rslittle.com <http://reel.rslittle.com>
> >> >
> >> >
> >> >
> >> >
> >> > On Wed, Sep 21, 2011 at 07:19, <[email protected]> wrote:
> >> >
> >> >> Has anyone experienced a bug in Nuke whereby rendering to multiple
> >> write
> >> >> nodes within the same comp...on a render farm, results in differing
> >> >> "values" (in ours, it would appear merge operators within a gizmo
> >> >> produce
> >> >> different results then within the GUI, as on the farm)...this does
> >> not
> >> >> happen when we render with a single write node though.
> >> >>
> >> >> thx,
> >> >> Ari
> >> >>
> >> >> _______________________________________________
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> >> >>
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> >>
> >>
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