I figure this is requested so often that the Foundry should prioritize it. Pretty please?
On Fri, Oct 21, 2011 at 8:37 AM, Jerry Huxtable <[email protected]>wrote: > Another hacky way to do this is to write an Op which does nothing, and > implement its draw_handles method. In that method you can do a glReadPixels > to get the viewer image. > > Jerry > > On 21 Oct 2011, at 07:48, Frank Rueter wrote: > > This has been requested since well before Foundry times, to I reckon it's > time to give this request a serious boost. Can you please report it to the > foundry so it can be revived? > Now with camera tracker, points clouds and particles this is now a much > needed feature. and is sorely missed (feel free to quote me in the request > support mail :-D ). > > Cheers, > frank > > > On Oct 21, 2011, at 5:38 AM, Nathan Rusch wrote: > > I tried this kind of thing at one point (dumping the viewer to an image > file). What I ended up doing is trolling all of the QGLWidget instances in > the app and dumping their contents to image files via PyQt. That works, but > since only the visible pixels are buffered to the screen, you get a chopped > view if your image is semi-occluded by the edge of the pane. Also, the > QGLWidget accounts for the entirety of the pane’s content, so you get the > black borders around the viewable window as well. > > The other tricky thing is that the order of the QGLWidgets in the app > changes based on your window layout, so if you manage to snap the one > holding the viewer window, and then change the order of the widgets at all, > your 'pointer' variable to that widget is no longer valid (crash). > > That’s really the closest I’ve come to being able to save viewer content on > demand, but there’s definitely a chance I’m overlooking something brutally > obvious. > > -Nathan > > > *From:* Gary Jaeger <[email protected]> > *Sent:* Thursday, October 20, 2011 8:55 AM > *To:* Nuke user discussion <[email protected]> > *Subject:* [Nuke-users] render the GL view > > Is there a way to render out the GL view? I want to use the GL view of the > PointCloudGenerator. Any tips? I nukepedia'd and googled but didn't come up > with anything. > > -- > Gary Jaeger // Core Studio > 249 Princeton Avenue > Half Moon Bay, CA 94019 > 650 728 7060 > http://corestudio.com > > > ------------------------------ > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > Jerry Huxtable, > Senior Product Designer > The Foundry > Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 > Web: www.thefoundry.co.uk > Email: [email protected] <[email protected]> > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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