I figure this is requested so often that the Foundry should prioritize it.
Pretty please?

On Fri, Oct 21, 2011 at 8:37 AM, Jerry Huxtable <[email protected]>wrote:

> Another hacky way to do this is to write an Op which does nothing, and
> implement its draw_handles method. In that method you can do a glReadPixels
> to get the viewer image.
>
> Jerry
>
> On 21 Oct 2011, at 07:48, Frank Rueter wrote:
>
> This has been requested since well before Foundry times, to I reckon it's
> time to give this request a serious boost. Can you please report it to the
> foundry so it can be revived?
> Now with camera tracker, points clouds and particles this is now a much
> needed feature. and is sorely missed (feel free to quote me in the request
> support mail :-D ).
>
> Cheers,
> frank
>
>
> On Oct 21, 2011, at 5:38 AM, Nathan Rusch wrote:
>
>   I tried this kind of thing at one point (dumping the viewer to an image
> file). What I ended up doing is trolling all of the QGLWidget instances in
> the app and dumping their contents to image files via PyQt. That works, but
> since only the visible pixels are buffered to the screen, you get a chopped
> view if your image is semi-occluded by the edge of the pane. Also, the
> QGLWidget accounts for the entirety of the pane’s content, so you get the
> black borders around the viewable window as well.
>
> The other tricky thing is that the order of the QGLWidgets in the app
> changes based on your window layout, so if you manage to snap the one
> holding the viewer window, and then change the order of the widgets at all,
> your 'pointer' variable to that widget is no longer valid (crash).
>
> That’s really the closest I’ve come to being able to save viewer content on
> demand, but there’s definitely a chance I’m overlooking something brutally
> obvious.
>
> -Nathan
>
>
>  *From:* Gary Jaeger <[email protected]>
> *Sent:* Thursday, October 20, 2011 8:55 AM
> *To:* Nuke user discussion <[email protected]>
> *Subject:* [Nuke-users] render the GL view
>
> Is there a way to render out the GL view? I want to use the GL view of the
> PointCloudGenerator. Any tips? I nukepedia'd and googled but didn't come up
> with anything.
>
> --
>  Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
>
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>
>    Jerry Huxtable,
> Senior Product Designer
> The Foundry
> Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906
> Web: www.thefoundry.co.uk
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