Hello folks, I am trying to setup a particle system wir card geometry as my particles. I shaded the card with a phong shader tom give it a specific look. Lets say the particles are leaves falling from a tree to the ground.
Now I am trying to solve the following problems: Once the particles hit the ground they shall rotate to lie flat on the ground (currently I cheat this with a particle spawn node, which introduces another problem -----> I need the particles to dissapear once they hit the ground, which seems to work nice with a blendmat and sprite but not with geometry as particle instance) Rendering the particles! It seems they dont except light sources as I suspected. They either get white or nothing happens at all. Is there anything I am missing or you need to setup in adition to get the shading working with the particles? For any tips or help I'd be thankful, cheers jaden
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