Hello folks,

I am trying to setup a particle system wir card geometry as my particles. I 
shaded the card with a phong shader tom give it a specific look.
Lets say the particles are leaves falling from a tree to the ground.

Now I am trying to solve the following problems:

Once the particles  hit the ground they shall rotate to lie flat on the ground 
(currently I cheat this with a particle spawn node, which introduces another 
problem -----> I need the particles to dissapear once they hit the ground, 
which seems to work nice with a blendmat and sprite but not with geometry as 
particle instance)
Rendering the particles! It seems they dont except light sources as I 
suspected. They either get white or nothing happens at all. Is there anything I 
am missing or you need to setup in adition to get the shading working with the 
particles?

For any tips or help I'd be thankful,

cheers 
jaden



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