The ParticleLookAt node should allow you to change the orientation of the 
particles when they hit the ground.

Jerry

On 18 Nov 2011, at 10:06, jaden wrote:

> Hello folks,
> 
> I am trying to setup a particle system wir card geometry as my particles. I 
> shaded the card with a phong shader tom give it a specific look.
> Lets say the particles are leaves falling from a tree to the ground.
> 
> Now I am trying to solve the following problems:
> 
> Once the particles hit the ground they shall rotate to lie flat on the ground 
> (currently I cheat this with a particle spawn node, which introduces another 
> problem -----> I need the particles to dissapear once they hit the ground, 
> which seems to work nice with a blendmat and sprite but not with geometry as 
> particle instance)
> Rendering the particles! It seems they dont except light sources as I 
> suspected. They either get white or nothing happens at all. Is there anything 
> I am missing or you need to setup in adition to get the shading working with 
> the particles?
> 
> For any tips or help I'd be thankful,
> 
> cheers 
> jaden
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Jerry Huxtable,
Senior Product Designer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 
Web: www.thefoundry.co.uk
Email: [email protected]  

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027

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