The ParticleLookAt node should allow you to change the orientation of the particles when they hit the ground.
Jerry On 18 Nov 2011, at 10:06, jaden wrote: > Hello folks, > > I am trying to setup a particle system wir card geometry as my particles. I > shaded the card with a phong shader tom give it a specific look. > Lets say the particles are leaves falling from a tree to the ground. > > Now I am trying to solve the following problems: > > Once the particles hit the ground they shall rotate to lie flat on the ground > (currently I cheat this with a particle spawn node, which introduces another > problem -----> I need the particles to dissapear once they hit the ground, > which seems to work nice with a blendmat and sprite but not with geometry as > particle instance) > Rendering the particles! It seems they dont except light sources as I > suspected. They either get white or nothing happens at all. Is there anything > I am missing or you need to setup in adition to get the shading working with > the particles? > > For any tips or help I'd be thankful, > > cheers > jaden > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Jerry Huxtable, Senior Product Designer The Foundry Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 Web: www.thefoundry.co.uk Email: [email protected] The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027
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