you do have 150 pixel overscan in at least one of the scanlines which will add
bounding box sizes though still actualy is 1920x1080
plus the camera shake - haven't checked for anything else - otherwise rendered
fine with checkboards at about 48s- 50s for first 10 frames
Howard
>________________________________
> From: danielmargiotta <[email protected]>
>To: [email protected]
>Sent: Friday, 30 December 2011, 0:50
>Subject: [Nuke-users] Huge render issues in Nuke
>
>
>Hello all!
>
>My Studio has recently made the big jump to Nuke and we are moving along quite
>nicely besides a few glitches, i have a feeling all of these problems may be
>related.
>
>- Nuke will render the frames a increasingly slow rate. For example, Frame 1
>will render in 1 minute. Frame 2 will render in 2 minutes, frame 3 will render
>in 4 minutes and it goes on until Nuke will no longer render frames and will
>just sit there and do nothing. This problem happens anywhere in the sequence i
>try to render.
>
>- Upon rendering Nuke will change the size and output format of the image for
>example, The project is set at 1920x1080 and there is a constant going into
>ONE of the scan-line render nodes and this is also 1920x1080 but this is what
>Nuke renders. Frame01 2251x1414, Frame02 2338-1578, Frame03 2274x1465, and the
>wierd oversized formats continue on and on
>
>- And after using Nuke for about a hour or so the whole computer bogs down to
>a screeching halt not even able to display one proxy format element at 16th
>rez, and the clear disk cache functions seem to have no impact! The only way
>to return regular function is a complete computer restart.
>
>- When i do get a images out every now and again There will be a frame with
>huge streak lines through it (SEE ATTACHED)
>
>I am a beginner at Nuke and i probably caused these problems due to improper
>use.
>
>
>Thank you guys for your time!
>
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>
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