Hi, The render time increasing dramatically each frame is something i encounter many times and not only on Nuke, also on Fusion. I take the habit to render frame by frame, i.e. reload the .nk for each frame. It may sounds a bit brute force but it's usually time saving as it forces to flush the memory thoroughly. It's obviously not a good idea for 3d space renders as the assets are quite the same for each frame (except mainly for animated geometry, depend on the workflow) So launch the render through a simple "for" loop in the shell do the trick. Hope it helps philhub
----- Mail d'origine ----- De: danielmargiotta <[email protected]> À: [email protected] Envoyé: Fri, 30 Dec 2011 01:50:27 +0100 (CET) Objet: [Nuke-users] Huge render issues in Nuke Hello all! My Studio has recently made the big jump to Nuke and we are moving along quite nicely besides a few glitches, i have a feeling all of these problems may be related. - Nuke will render the frames a increasingly slow rate. For example, Frame 1 will render in 1 minute. Frame 2 will render in 2 minutes, frame 3 will render in 4 minutes and it goes on until Nuke will no longer render frames and will just sit there and do nothing. This problem happens anywhere in the sequence i try to render. - Upon rendering Nuke will change the size and output format of the image for example, The project is set at 1920x1080 and there is a constant going into ONE of the scan-line render nodes and this is also 1920x1080 but this is what Nuke renders. Frame01 2251x1414, Frame02 2338-1578, Frame03 2274x1465, and the wierd oversized formats continue on and on - And after using Nuke for about a hour or so the whole computer bogs down to a screeching halt not even able to display one proxy format element at 16th rez, and the clear disk cache functions seem to have no impact! The only way to return regular function is a complete computer restart. - When i do get a images out every now and again There will be a frame with huge streak lines through it (SEE ATTACHED) I am a beginner at Nuke and i probably caused these problems due to improper use. Thank you guys for your time! [email protected] _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
