Regarding horizontal lines in the output: a while ago I raised this with
the foundry and they were able to replicate it.

Bug #14599 if that's any help.



On 6 January 2012 15:05, Henrik Cednert <[email protected]> wrote:

> Hey Jud
>
> Cool. I will search some more for it. I was knee deep in shit/comp when it
> hit me so I just had to get the shots out the door. =)
>
> The Foundry can't replicate it so it seems like it's somewhat computer
> dependent. I will try to remember to post the verdict from support once
> we've gotten to the bottom to it. =)
>
> Thanks again and have a nice weekend
>
>
> On 2012-01-05 16:32, Jud Pratt wrote:
>
>> I vaguely recall this coming down to some sort of internal math issue
>> with compositing/feathering or something like that. A quick google
>> before hitting bed (long, long hours on a project under deadline) didn't
>> turn up anything, but it took me considerable internet searching the
>> first time around. I'm nearly 100% certain it was how the math was
>> computed though. Maybe that will ring some bells to someone who can
>> remember the exact situation.
>>
>> Sorry I couldn't be of more help... I'll be sure to post if I find
>> anything.
>> --Jud
>>
>>
>>
>>
>> On 1/4/2012 1:55 AM, Henrik Cednert wrote:
>>
>>> Seems like it didn't solve everything. Halve black similar glitches
>>> now, not by far as many though and I can just rerender those frames. I
>>> assume that would be caused by Scree Despot Black...
>>>
>>> On 2012-01-04 09:56, Henrik Cednert wrote:
>>>
>>>> Hi again
>>>>
>>>> I found what caused the issues I had. I have sent it in to the support
>>>> with a screen recording and script. If any one want to take a look in
>>>> the hunt of issues in their own script this is what I sent in:
>>>>
>>>> http://temp.irry.com/neo/**mekaniken/thefoundry/Keylight_**
>>>> Fubar_RandomNoise.hcf.v1.rar<http://temp.irry.com/neo/mekaniken/thefoundry/Keylight_Fubar_RandomNoise.hcf.v1.rar>
>>>>
>>>>
>>>>
>>>> The workaround for the issues I had is:
>>>> For the horisontal randon gray solid line: Raise screen
>>>> softness to anything above 0.
>>>>
>>>> For the random cross pattern horizontal lines:
>>>> Raise Screen Despot White to 1 or more
>>>>
>>>> Cheers
>>>>
>>>> On 2012-01-04 08:04, Henrik Cednert wrote:
>>>>
>>>>> Morning peeps
>>>>>
>>>>> I have something here in NukeX 6.3v6 that might be related to the same
>>>>> bug. One would have hoped that it would have been fixed by now. =( I
>>>>> can
>>>>> reproduce the gray line described here but my main issue is horizontal
>>>>> lines of crosses, looks like this:
>>>>> http://piclair.com/data/llr8m.**jpg<http://piclair.com/data/llr8m.jpg>
>>>>>
>>>>> HAve anyone seen something similar? Solution/workaround? It's totally
>>>>> random and appears on different frames and different locations when
>>>>> re-rendering and seems to be computer dependent too.
>>>>>
>>>>> No matter what I change in the keylight node it disappear on the
>>>>> frame I
>>>>> currently view but it randomly appears on other frames...
>>>>>
>>>>> Cheers and thanks
>>>>>
>>>>> On 2010-06-02 18:17, Jose Fernandez wrote:
>>>>>
>>>>>> I have also seen this happen with keylight, it seems very random,
>>>>>> and is
>>>>>> sometimes fixed by cropping the inputs in some way...
>>>>>>
>>>>>> On Wed, Jun 2, 2010 at 6:40 AM, Jack Binks <[email protected]
>>>>>> <mailto:[email protected]>**> wrote:
>>>>>>
>>>>>> Hey Kurt
>>>>>>
>>>>>> Thanks for letting us know. Sounds to me like it may be a tiling
>>>>>> issue. Pending the support guys getting back to you, as a test, do
>>>>>> you find it happens if you use a 500x500 constant?
>>>>>> Nuke splits up frames over a certain size into multiple tiles to
>>>>>> feed to OFX plug-ins, to reduce memory usage and speed things up vs
>>>>>> having large image buffers hanging around. If parts of the OFX
>>>>>> wrapped algorithm are attempting to access parts of the image
>>>>>> outside of the tile, without requesting it properly (such as I'm
>>>>>> guess the softness is doing) then you'll see this sort of thing were
>>>>>> black is getting brought in along the edge of such tiles. If other
>>>>>> people are getting these kind of artefacts, and they're not related
>>>>>> to the softness param, see if you can locate which knob it is which
>>>>>> is causing their introduction, and let the support chaps know.
>>>>>> Guessing you're probably combining the keylight matte with a bunch
>>>>>> of other mattes to pull your key before merging, so as a workaround,
>>>>>> soften the matte as a post process to Keylight and you should be
>>>>>> good to go.
>>>>>>
>>>>>> Cheers
>>>>>> Jack
>>>>>>
>>>>>> Kurt Lawson wrote:
>>>>>>
>>>>>>> I had just the image and then keylight. To eliminate some weird
>>>>>>> problem with the footage I just connected a black constant to the
>>>>>>> keylight node to eliminate the footage as problem. The result was
>>>>>>> a white alpha - except for the lines. Seems like another bug I've
>>>>>>> found. I sent it to the Foundry to see what they say.
>>>>>>>
>>>>>>> Here is the keylight in question. When I take screen softening to
>>>>>>> 0 the lines disappear.
>>>>>>>
>>>>>>>
>>>>>>> set cut_paste_input [stack 0]
>>>>>>> version 6.0 v3
>>>>>>> Constant {
>>>>>>> inputs 0
>>>>>>> channels rgb
>>>>>>> name Constant2
>>>>>>> selected true
>>>>>>> xpos -269
>>>>>>> ypos -40
>>>>>>> }
>>>>>>> OFXuk.co.thefoundry.keylight.**keylight_v201 {
>>>>>>> show "Final Result"
>>>>>>> unPreMultiply false
>>>>>>> screenColour {0.2389999926 0.3689999878 0.1209999993}
>>>>>>> screenGain 1
>>>>>>> screenBalance 0.5
>>>>>>> alphaBias {0.5 0.5 0.5}
>>>>>>> despillBias {0.5 0.5 0.5}
>>>>>>> gangBiases true
>>>>>>> preBlur 0
>>>>>>> "Screen Matte" 1
>>>>>>> screenClipMin 0.265
>>>>>>> screenClipMax 0.945
>>>>>>> screenClipRollback 0
>>>>>>> screenGrowShrink -2
>>>>>>> screenSoftness 1
>>>>>>> screenDespotBlack 0
>>>>>>> screenDespotWhite 0
>>>>>>> screenReplaceMethod "Soft Colour"
>>>>>>> screenReplaceColour {0.5 0.5 0.5}
>>>>>>> Tuning 0
>>>>>>> midPoint 0.5
>>>>>>> lowGain 1
>>>>>>> midGain 1
>>>>>>> highGain 1
>>>>>>> "Inside Mask" 0
>>>>>>> sourceAlphaHandling Ignore
>>>>>>> insideReplaceMethod "Soft Colour"
>>>>>>> insideReplaceColour {0.5 0.5 0.5}
>>>>>>> Crops 0
>>>>>>> SourceXMethod Colour
>>>>>>> SourceYMethod Colour
>>>>>>> SourceEdgeColour 0
>>>>>>> SourceCropL 0
>>>>>>> SourceCropR 1
>>>>>>> SourceCropB 0
>>>>>>> SourceCropT 1
>>>>>>> balanceSet true
>>>>>>> insideComponent "Inverted Alpha"
>>>>>>> outsideComponent None
>>>>>>> cacheBreaker true
>>>>>>> name Keylight3
>>>>>>> selected true
>>>>>>> xpos -269
>>>>>>> ypos 115
>>>>>>> }
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Jun 1, 2010, at 8:29 PM, Matthew Doll wrote:
>>>>>>>
>>>>>>>  Have you tried cropping with black outside or anything like that?
>>>>>>>> I know you said your example image was on a straight Constant
>>>>>>>> node so probably this is a moot question. But it sure looks like
>>>>>>>> a bounding box type of issue.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Jun 1, 2010 at 5:54 PM, Sam Cuttriss
>>>>>>>> <[email protected] 
>>>>>>>> <mailto:cuttriss@whiskytree.**com<[email protected]>>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> perhaps its a software trinitron feature?
>>>>>>>>
>>>>>>>> Kurt Lawson wrote:
>>>>>>>>
>>>>>>>> Seems to go away if I turn off the screen softening
>>>>>>>> option. Turn it back on and poof, there they are.
>>>>>>>>
>>>>>>>> -K
>>>>>>>>
>>>>>>>> On Jun 1, 2010, at 5:46 PM, Nathan Rusch wrote:
>>>>>>>>
>>>>>>>> I get those pretty frequently as well. I haven't
>>>>>>>> gotten around to reporting them yet, but I would
>>>>>>>> loooove to know where they come from.
>>>>>>>> 6.0v3->6 x64 on Windows
>>>>>>>> -Nathan
>>>>>>>> *From:* 
>>>>>>>> nuke-users-bounces@support.**thefoundry.co.uk<[email protected]>
>>>>>>>> <mailto:nuke-users-bounces@**support.thefoundry.co.uk<[email protected]>
>>>>>>>> >
>>>>>>>> <mailto:nuke-users-bounces@**support.thefoundry.co.uk<[email protected]>
>>>>>>>> <mailto:nuke-users-bounces@**support.thefoundry.co.uk<[email protected]>
>>>>>>>> >>
>>>>>>>> [mailto:nuke-users-bounces@**support.thefoundry.co.uk<[email protected]>
>>>>>>>> <mailto:nuke-users-bounces@**support.thefoundry.co.uk<[email protected]>
>>>>>>>> >]
>>>>>>>> *On Behalf Of *Kurt Lawson
>>>>>>>>
>>>>>>>> *Sent:* Tuesday, June 01, 2010 5:23 PM
>>>>>>>> *To:* Nuke user discussion
>>>>>>>> *Subject:* [Nuke-users] Keylight producing faint grey
>>>>>>>> horizontal lines? Sometimes strange rectangular patterns
>>>>>>>> Keylight is giving me some strange, static
>>>>>>>> horizontal lines like shown in this image of a key of
>>>>>>>> a black constant (you'll probably have to look at the
>>>>>>>> frame full size)
>>>>>>>> http://kurtlawson.com/nuke/**keylightwtf.png<http://kurtlawson.com/nuke/keylightwtf.png>
>>>>>>>> Any ideas what might be the cause of this or how to
>>>>>>>> fix it? I'm running 6.0v3 on OSX
>>>>>>>> -K
>>>>>>>> ______________________________**_________________
>>>>>>>> Nuke-users mailing list
>>>>>>>> [email protected].**co.uk<[email protected]>
>>>>>>>> <mailto:Nuke-users@support.**thefoundry.co.uk<[email protected]>
>>>>>>>> >
>>>>>>>> <mailto:Nuke-users@support.**thefoundry.co.uk<[email protected]>
>>>>>>>> <mailto:Nuke-users@support.**thefoundry.co.uk<[email protected]>
>>>>>>>> >>
>>>>>>>>
>>>>>>>> http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**
>>>>>>>> nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>>>>>>>
>>>>>>>>
>>>>>>>> ------------------------------**------------------------------**
>>>>>>>> ------------
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
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>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>
>>>>>>> ------------------------------**------------------------------**
>>>>>>> ------------
>>>>>>>
>>>>>>>
>>>>>>> ______________________________**_________________ Nuke-users mailing
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>>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>> Jack Binks, Product Manager
>>>>>> The Foundry, 1 Wardour Street, London, W1D 6PA, UK
>>>>>> Tel: +44 (0)20 7434 0449 - Fax: +44 (0)20 7434 1550
>>>>>> Web:www.thefoundry.co.uk <http://www.thefoundry.co.uk>
>>>>>>
>>>>>> The Foundry Visionmongers Ltd.
>>>>>> Registered in England and Wales No: 4642027
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
>>>>
>>>
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>>
> --
> Henrik Cednert
> cg artist | compositor | cto
>
> MEKANIKEN POST PRODUCTION
> www.mekaniken.se
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>



-- 
colin alway
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