Is there a link where you can see the known bugs? I couldn't seem to find one on the Foundry's website.

Also... I've been busy as hell too so I haven't had time to do more digging, but... I just had a realization... it may have had something to do with the compositing math involved in resizing an image that was being composited. I was having that issue when I was working on my little short film "Twelve" and we were shrinking down an actor to make him look like he was 12 inches tall. (it was a short comedy about the dating woes of a twelve inch tall man)

The grey lines may have been a result of sub-pixel scaling... e.g. having a scale of 2.3 instead of just whole numbers.

At least that's what my mind is vaguely recalling....

Hope that helps
--Jud




On 1/6/2012 8:12 AM, Colin Alway wrote:
Regarding horizontal lines in the output: a while ago I raised this with the foundry and they were able to replicate it.

Bug #14599 if that's any help.



On 6 January 2012 15:05, Henrik Cednert <[email protected] <mailto:[email protected]>> wrote:

    Hey Jud

    Cool. I will search some more for it. I was knee deep in shit/comp
    when it hit me so I just had to get the shots out the door. =)

    The Foundry can't replicate it so it seems like it's somewhat
    computer dependent. I will try to remember to post the verdict
    from support once we've gotten to the bottom to it. =)

    Thanks again and have a nice weekend


    On 2012-01-05 16 <tel:2012-01-05%2016>:32, Jud Pratt wrote:

        I vaguely recall this coming down to some sort of internal
        math issue
        with compositing/feathering or something like that. A quick google
        before hitting bed (long, long hours on a project under
        deadline) didn't
        turn up anything, but it took me considerable internet
        searching the
        first time around. I'm nearly 100% certain it was how the math was
        computed though. Maybe that will ring some bells to someone
        who can
        remember the exact situation.

        Sorry I couldn't be of more help... I'll be sure to post if I find
        anything.
        --Jud




        On 1/4/2012 1:55 AM, Henrik Cednert wrote:

            Seems like it didn't solve everything. Halve black similar
            glitches
            now, not by far as many though and I can just rerender
            those frames. I
            assume that would be caused by Scree Despot Black...

            On 2012-01-04 09 <tel:2012-01-04%2009>:56, Henrik Cednert
            wrote:

                Hi again

                I found what caused the issues I had. I have sent it
                in to the support
                with a screen recording and script. If any one want to
                take a look in
                the hunt of issues in their own script this is what I
                sent in:

                
http://temp.irry.com/neo/mekaniken/thefoundry/Keylight_Fubar_RandomNoise.hcf.v1.rar



                The workaround for the issues I had is:
                For the horisontal randon gray solid line: Raise screen
                softness to anything above 0.

                For the random cross pattern horizontal lines:
                Raise Screen Despot White to 1 or more

                Cheers

                On 2012-01-04 08 <tel:2012-01-04%2008>:04, Henrik
                Cednert wrote:

                    Morning peeps

                    I have something here in NukeX 6.3v6 that might be
                    related to the same
                    bug. One would have hoped that it would have been
                    fixed by now. =( I
                    can
                    reproduce the gray line described here but my main
                    issue is horizontal
                    lines of crosses, looks like this:
                    http://piclair.com/data/llr8m.jpg

                    HAve anyone seen something similar?
                    Solution/workaround? It's totally
                    random and appears on different frames and
                    different locations when
                    re-rendering and seems to be computer dependent too.

                    No matter what I change in the keylight node it
                    disappear on the
                    frame I
                    currently view but it randomly appears on other
                    frames...

                    Cheers and thanks

                    On 2010-06-02 18:17, Jose Fernandez wrote:

                        I have also seen this happen with keylight, it
                        seems very random,
                        and is
                        sometimes fixed by cropping the inputs in some
                        way...

                        On Wed, Jun 2, 2010 at 6:40 AM, Jack Binks
                        <[email protected]
                        <mailto:[email protected]>
                        <mailto:[email protected]
                        <mailto:[email protected]>>> wrote:

                        Hey Kurt

                        Thanks for letting us know. Sounds to me like
                        it may be a tiling
                        issue. Pending the support guys getting back
                        to you, as a test, do
                        you find it happens if you use a 500x500 constant?
                        Nuke splits up frames over a certain size into
                        multiple tiles to
                        feed to OFX plug-ins, to reduce memory usage
                        and speed things up vs
                        having large image buffers hanging around. If
                        parts of the OFX
                        wrapped algorithm are attempting to access
                        parts of the image
                        outside of the tile, without requesting it
                        properly (such as I'm
                        guess the softness is doing) then you'll see
                        this sort of thing were
                        black is getting brought in along the edge of
                        such tiles. If other
                        people are getting these kind of artefacts,
                        and they're not related
                        to the softness param, see if you can locate
                        which knob it is which
                        is causing their introduction, and let the
                        support chaps know.
                        Guessing you're probably combining the
                        keylight matte with a bunch
                        of other mattes to pull your key before
                        merging, so as a workaround,
                        soften the matte as a post process to Keylight
                        and you should be
                        good to go.

                        Cheers
                        Jack

                        Kurt Lawson wrote:

                            I had just the image and then keylight. To
                            eliminate some weird
                            problem with the footage I just connected
                            a black constant to the
                            keylight node to eliminate the footage as
                            problem. The result was
                            a white alpha - except for the lines.
                            Seems like another bug I've
                            found. I sent it to the Foundry to see
                            what they say.

                            Here is the keylight in question. When I
                            take screen softening to
                            0 the lines disappear.


                            set cut_paste_input [stack 0]
                            version 6.0 v3
                            Constant {
                            inputs 0
                            channels rgb
                            name Constant2
                            selected true
                            xpos -269
                            ypos -40
                            }
                            OFXuk.co.thefoundry.keylight.keylight_v201 {
                            show "Final Result"
                            unPreMultiply false
                            screenColour {0.2389999926 0.3689999878
                            0.1209999993}
                            screenGain 1
                            screenBalance 0.5
                            alphaBias {0.5 0.5 0.5}
                            despillBias {0.5 0.5 0.5}
                            gangBiases true
                            preBlur 0
                            "Screen Matte" 1
                            screenClipMin 0.265
                            screenClipMax 0.945
                            screenClipRollback 0
                            screenGrowShrink -2
                            screenSoftness 1
                            screenDespotBlack 0
                            screenDespotWhite 0
                            screenReplaceMethod "Soft Colour"
                            screenReplaceColour {0.5 0.5 0.5}
                            Tuning 0
                            midPoint 0.5
                            lowGain 1
                            midGain 1
                            highGain 1
                            "Inside Mask" 0
                            sourceAlphaHandling Ignore
                            insideReplaceMethod "Soft Colour"
                            insideReplaceColour {0.5 0.5 0.5}
                            Crops 0
                            SourceXMethod Colour
                            SourceYMethod Colour
                            SourceEdgeColour 0
                            SourceCropL 0
                            SourceCropR 1
                            SourceCropB 0
                            SourceCropT 1
                            balanceSet true
                            insideComponent "Inverted Alpha"
                            outsideComponent None
                            cacheBreaker true
                            name Keylight3
                            selected true
                            xpos -269
                            ypos 115
                            }




                            On Jun 1, 2010, at 8:29 PM, Matthew Doll
                            wrote:

                                Have you tried cropping with black
                                outside or anything like that?
                                I know you said your example image was
                                on a straight Constant
                                node so probably this is a moot
                                question. But it sure looks like
                                a bounding box type of issue.


                                On Tue, Jun 1, 2010 at 5:54 PM, Sam
                                Cuttriss
                                <[email protected]
                                <mailto:[email protected]>
                                <mailto:[email protected]
                                <mailto:[email protected]>>> wrote:

                                perhaps its a software trinitron feature?

                                Kurt Lawson wrote:

                                Seems to go away if I turn off the
                                screen softening
                                option. Turn it back on and poof,
                                there they are.

                                -K

                                On Jun 1, 2010, at 5:46 PM, Nathan
                                Rusch wrote:

                                I get those pretty frequently as well.
                                I haven't
                                gotten around to reporting them yet,
                                but I would
                                loooove to know where they come from.
                                6.0v3->6 x64 on Windows
                                -Nathan
                                *From:*
                                [email protected]
                                
<mailto:[email protected]>
                                
<mailto:[email protected]
                                
<mailto:[email protected]>>
                                
<mailto:[email protected]
                                
<mailto:[email protected]>
                                
<mailto:[email protected]
                                
<mailto:[email protected]>>>
                                
[mailto:[email protected]
                                
<mailto:[email protected]>
                                
<mailto:[email protected]
                                
<mailto:[email protected]>>]
                                *On Behalf Of *Kurt Lawson

                                *Sent:* Tuesday, June 01, 2010 5:23 PM
                                *To:* Nuke user discussion
                                *Subject:* [Nuke-users] Keylight
                                producing faint grey
                                horizontal lines? Sometimes strange
                                rectangular patterns
                                Keylight is giving me some strange, static
                                horizontal lines like shown in this
                                image of a key of
                                a black constant (you'll probably have
                                to look at the
                                frame full size)
                                http://kurtlawson.com/nuke/keylightwtf.png
                                Any ideas what might be the cause of
                                this or how to
                                fix it? I'm running 6.0v3 on OSX
                                -K
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                        --

                        Jack Binks, Product Manager
                        The Foundry, 1 Wardour Street, London, W1D 6PA, UK
                        Tel: +44 (0)20 7434 0449
                        <tel:%2B44%20%280%2920%207434%200449> - Fax:
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                        The Foundry Visionmongers Ltd.
                        Registered in England and Wales No: 4642027


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-- Henrik Cednert
    cg artist | compositor | cto

    MEKANIKEN POST PRODUCTION
    www.mekaniken.se <http://www.mekaniken.se>
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--
colin alway


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