Ugh, nevermind. It seems to be on 6.3v1 only, so I assume it was just a hiccup in that one version alone.
Sorry for the noise. :) On Sat, Jan 7, 2012 at 11:40 PM, Ivan Busquets <[email protected]>wrote: > Huh, weird. Just checked, and it seems to be just a linear mapping in 6.3, > but indeed that's not the case for 6.2. > > In 6.2, it does seem to apply an sRGB curve to the rgb values (as you > said), but not to the alpha. > > > > On Sat, Jan 7, 2012 at 11:34 PM, Ivan Busquets <[email protected]>wrote: > >> Hi Ciaran, >> >> I don't think that's the case. I believe it's just a linear mapping of >> 0-1 to 0-255. >> >> But the easiest way to check would be to make a 0-1 ramp across a 256 >> pixel-wide format, and sample that. >> >> >> >> On Fri, Jan 6, 2012 at 7:36 PM, Ciaran Wills <[email protected]>wrote: >> >>> If I choose '8 bit' from the menu on the viewer's colour sampler how >>> exactly is it getting those 8-bit values from the float pixels? >>> >>> My guess is it seems to be applying a linear->sRGB conversion, >>> regardless of what the viewer lookup is set to - is that right? >>> >>> The content of this e-mail (including any attachments) is strictly >>> confidential and may be commercially sensitive. If you are not, or believe >>> you may not be, the intended recipient, please advise the sender >>> immediately by return e-mail, delete this e-mail and destroy any copies. >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >
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