like he says use bg for that - I discussed this with Foundry during development
and they said this could lead to a whole set of feedback issues (non-technical
term) so you use another paint node underneath if you need the result of the
clone at a different time.
So in short yes it is by design that you cant do that.
Howard
>________________________________
> From: Randy Little <randyslit...@gmail.com>
>To: nuke-users@support.thefoundry.co.uk
>Sent: Thursday, 26 January 2012, 22:00
>Subject: Re: [Nuke-users] Re: RotoPaint - time offset & foreground source
>
>
>Well by forground it means that it using the foreground plate. In can't
>really be offset more then what is feeding it. where cloning from the BG
>sourse is always looking outside the paint node. (fg is looking at what on
>screen of what you are currently painting.)
>
>Randy S. Little
>http://www.rslittle.com
>
>
>
>
>
>On Thu, Jan 26, 2012 at 13:56, tk421storm <nuke-users-re...@thefoundry.co.uk>
>wrote:
>
>
>>Sorry, I guess it's hard to explain, and since everyone has their own method
>>of doing it.....
>>
>>I was able to get it straightened out using another rotopaint node down the
>>chain, and using the clone set at background.
>>
>>My main question is, is it intended that clone set to foreground with a frame
>>offset doesn't work? If I could clone my strokes from a previous frame IN the
>>current roto node, it would save me a lot of complication in my script.
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>
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