.....So now we have a toolset named "saundersLUT"

;)



On Tue, Jan 31, 2012 at 1:22 PM, Fredrik Pihl <[email protected]> wrote:

> Thanks Lewis, I was moving in the same direction - but you served me a
> lovely dish :)
>
> There is still miniscule differences in the darkest of the darks - but
> these are not noticable if not gaining up by a zillion.
>
> Thanks a bunch!!
>
>
> /fredd
>
>
> On Tue, Jan 31, 2012 at 11:58 AM, Lewis Saunders <[email protected]
> > wrote:
>
>> Fredrik Pihl wrote:
>> > I run all and view in linear.
>> > And I cannot replicate the grade exactly....
>>
>> 3D LUTs don't tend to work very well on linear images, as you're
>> discovering :)  Because the values for the shadows are all squashed
>> into about 0.0...0.1 it's hard to get enough points in that area, even
>> with massive 64x64x64 cubes.
>>
>> I'd try converting to Cineon for the 3D LUTing part.  The Vectorfield
>> node has input and output colorspace options for exactly this reason.
>>
>> Under your CMSTestPattern try a Colorspace set to Cineon in, linear
>> out.  Then your grade nodes.  Then another Colorspace set to linear
>> in, Cineon out, then GenerateLUT.  Once you've made the LUT you can
>> use it on linear data with a Vectorfield node as long as you set its
>> two Colorspace dropdowns to Cineon.
>>
>> This also allows you to use 3D LUTs for the full Cineon range, so
>> you're not limited to linear values from 0..1.  You can use something
>> like -0.1 to 12.0.
>>
>> I admit that I still see slight differences between different
>> applications using the same 3D LUT sometimes.  I think this is due to
>> different interpolation methods.  I've never managed to get Houdini,
>> Flame and Nuke to agree 100% on what the same LUT should look like,
>> but with 32x32x32 cubes it's not enough of a difference to be a
>> problem.
>>
>> --
>> Lewis Saunders
>> trilinear fields for life
>> London
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
>
> --
> __________________________________________________
> *Fredrik Pihl - **visual effects supervisor - digital compositor*
> *UNITED IMAGE CREATORS AB*
> rönnvägen 11, se-14144 huddinge, sweden
> +46-708-559 559
>
>


-- 
__________________________________________________
*Fredrik Pihl - **visual effects supervisor - digital compositor*
*UNITED IMAGE CREATORS AB*
rönnvägen 11, se-14144 huddinge, sweden
+46-708-559 559
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