Adam Hazard wrote: > Anyone know how to have a rotation slider control a 2d point rotating > around another 2d point with an expression?
You can link the animation of your two points onto track1 and track2 of a Tracker and grab the rotation from the Transform tab. Otherwise: atan2(Transform2.translate.y - Transform1.translate.y, Transform2.translate.x - Transform1.translate.x) * (180 / PI). You can use a similar expression to make objects point along the path they're moving on... see http://lewisinthelandofmachines.tumblr.com/post/14324111032/nuke-rotating-to-follow-a-2d-motion-path -- Lewis Saunders might try a 3d version if brain absorbs coffee London _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
