sRGB is not 2.2 so .4545 will not make it match. at its mid point its
around 2.4 but you should have a look at this if you are trying to
work in sRGB and inverse.
http://en.wikipedia.org/wiki/SRGB

Randy S. Little
http://www.rslittle.com




On Thu, Mar 8, 2012 at 12:13, Rich Bobo <[email protected]> wrote:
> Simon,
>
> I made a linear ICC working space profile and I was able to successfully
> convert my 32 bit file to 8 bit with very little shifting of values. Yea!
> So, that was a "win" - thank you! The one wrinkle that I hadn't taken into
> account is that when I save out the 8 bit layered TIFF file from Photoshop -
> it's still in linear colorspace! And, if I do a convert to color space in
> Photoshop - from linear to sRGB - I still get the same darkening as before!
> So, I'll I've really done is to move the problem farther down the pipeline!
> Arrgghh...   Any suggestions?
>
>
> Thanks,
>
> Rich
>
> Rich Bobo
> Senior VFX Compositor
> Email:  [email protected]                      
> Mobile:  248.840.2665
> Web:  http://richbobo.com
>
>
> On Mar 08, 2012, at 11:18 AM, Simon Björk <[email protected]> wrote:
>
> And the levels should be applied to the actual layers, not on masks. Unless
> I'm misunderstanding you.
>
> 2012/3/8 Simon Björk <[email protected]>
>>
>> After, as it will make the layers blend in linear light instead of sRGB.
>> The overall gamma will be the same as the sRGB viewer lut you have in
>> Nuke. Although, you might introduce problems with banding as your really
>> bending the colors of 8-bit. Of course you will also clamp values above 1.
>> It might be better to do your compositing in sRGB space in Nuke as other
>> suggested, but it's worth a try. Essentially, this would be somewhat the
>> same thing as using a linear ICC profile in PS.
>>
>>
>> 2012/3/8 Richard Bobo <[email protected]>
>>>
>>> Simon,
>>>
>>> Are you saying that the .4545 levels effect on the layer masks and the
>>> overall 2.2 gamma adjustment should be done before the 32 to 8 bit depth
>>> conversion or after...?
>>>
>>> Thanks,
>>>
>>> Rich
>>>
>>> Rich Bobo
>>> Senior VFX Compositor
>>> Email:  [email protected]                    
>>> Mobile:  248.840.2665
>>> Web:  http://richbobo.com
>>>
>>>
>>> On Mar 08, 2012, at 03:46 AM, Simon Björk <[email protected]>
>>> wrote:
>>>
>>> Look here to create a linear ICC profile:
>>> http://fnordware.blogspot.com/2008/05/making-linear-icc-profile.html. With
>>> that set as your working space, you should be able to get correct blending.
>>>
>>> If you only have a couple of layers, you could try adding a Levels effect
>>> and set gamma to 0.4545 to each layer. On the top of your layers you would
>>> then need to set an adjustment layer with a gamma of 2.2.
>>>
>>> /Simon
>>>
>>>
>>> 2012/3/8 Randy Little <[email protected]>
>>>>
>>>> because you are using blend modes in photoshop that do not support
>>>> float math(s)   AND/Or you your working space ICC is not set up right.
>>>>
>>>> Randy S. Little
>>>> http://reel.rslittle.com
>>>> http://imdb.com/name/nm2325729/
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Mar 7, 2012 at 20:43, Richard Bobo <[email protected]> wrote:
>>>> > Adrian,
>>>> >
>>>> > Thanks for wanting to help!
>>>> >
>>>> > Here are the parameters:
>>>> > -- CG render passes, comped and beautified in Nuke (auto work)...
>>>> > -- Ultimate deliverables for client are layered 8 bit TIFF files with
>>>> > alpha
>>>> > out of Photoshop (different parts of vehicle)...
>>>> >
>>>> > In order to ease the workload, we are trying to render layered files
>>>> > out of
>>>> > Nuke that get loaded into Photoshop. There is some automated work that
>>>> > is
>>>> > done with a recorded macro/droplet in Photoshop and the end result is
>>>> > our
>>>> > client-ready 8 bit layered TIFF .psd file.
>>>> >
>>>> > It would be *perfect* if we could render out an 8 bit layered file of
>>>> > some
>>>> > kind from Nuke. The only reliable layered file format that I know of
>>>> > coming
>>>> > out of Nuke is EXR. And, I don't think Nuke will produce a layered
>>>> > TIFF or
>>>> > DPX that Photoshop can read properly. I could be wrong about that and
>>>> > if I
>>>> > am, I'd love to know how to do it! Also, EXR output does not allow 8
>>>> > bit, as
>>>> > far as I can tell. So, we've tried 32 and 16 bit EXRs.
>>>> >
>>>> > The OpenEXR Photoshop plugin does a nice job of loading the EXR files,
>>>> > either as premultiplied layers with transparency or as
>>>> > unpremultiplied,
>>>> > separated layers for fill and alpha. The look of the layer comp in
>>>> > Photoshop
>>>> > matches Nuke as long as we stay in 32 bit linear space in Photoshop.
>>>> > However, changing the bit depth to 8 bit results in a general
>>>> > darkening of
>>>> > the image layers and a different "gamma look" to the transparent
>>>> > areas. In
>>>> > other words, the nice linear gradients are squashed in some areas and
>>>> > not as
>>>> > "spread out".
>>>> >
>>>> > The ProEXR manual does speak about this kind of problem and suggests
>>>> > bringing in the layers unpremultiplied and using Levels adjustments on
>>>> > the
>>>> > layer masks only of each layer before changing the bit depth. With
>>>> > some
>>>> > trial and error, I have been able to find some values that will
>>>> > *almost*
>>>> > work. However, the levels adjustment values are not the same for each
>>>> > layer.
>>>> > And, it still does not look quite right.
>>>> >
>>>> > Photoshop *will* produce the correct result, however, *if* we choose
>>>> > to
>>>> > Merge the layers before doing the 32-->8 conversion - but that's not
>>>> > what we
>>>> > need - we need the layers...
>>>> >
>>>> > So, for the moment, we are going to try and see if we can live with
>>>> > individual Levels adjustments for each layer in Photoshop, prior to
>>>> > the bit
>>>> > depth conversion. That may be the path of least resistance - but it
>>>> > sure
>>>> > ain't pretty!   (8^P
>>>> >
>>>> > So, Adrian, I hope that explains things a bit better. if you have any
>>>> > suggestions, I would love to hear them!
>>>> >
>>>> > Thanks,
>>>> >
>>>> > Rich
>>>> >
>>>> >
>>>> > Rich Bobo
>>>> > Senior VFX Compositor
>>>> >
>>>> > Mobile:  (248) 840-2665
>>>> > Web:  http://richbobo.com/
>>>> >
>>>> > "Man has been endowed with reason, with the power to create, so that
>>>> > he can
>>>> > add to what he's been given."
>>>> > - Anton Chekhov
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote:
>>>> >
>>>> > Hi
>>>> >
>>>> > I want help or advise you something but I don't fully understand your
>>>> > workflow...
>>>> > You can of course make color conversion in nuke. Nuke is brilliant
>>>> > software
>>>> > to make such a conversions BUT.... What next?? You cannot export
>>>> > layered
>>>> > tiffs out of Nuke (at least not in usable form). Do you want to export
>>>> > layers as separate tif files?
>>>> > If you could explain your workflow then we could advise you more.
>>>> >
>>>> >
>>>> >
>>>> > Best
>>>> > Adrian
>>>> >
>>>> >
>>>> > W dniu 2012-03-07 16:33:54 użytkownik Juan Galva
>>>> > <[email protected]>
>>>> > napisał:
>>>> >
>>>> > keep us posted, please!
>>>> >
>>>> > On 7 March 2012 16:27, Richard Bobo <[email protected]> wrote:
>>>> >>
>>>> >> Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and
>>>> >> questions...
>>>> >>
>>>> >> After trying a number of things and reading some more about the way
>>>> >> ProEXR
>>>> >> and Photoshop handle things, we're going to try to make our tweaks in
>>>> >> Nuke
>>>> >> and let Photoshop do whatever it does. It may take a few rounds of
>>>> >> tweaking
>>>> >> and converting to see just what we need to do on the Nuke side to
>>>> >> make it
>>>> >> come out the way we want on the Photoshop end. However, it seems like
>>>> >> there
>>>> >> are just too many variables there. So, we'll not try to fight it...
>>>> >>  (8^
>>>> >>
>>>> >> Thanks for your help!
>>>> >>
>>>> >> Rich
>>>> >>
>>>> >>
>>>> >> Rich Bobo
>>>> >> Senior VFX Compositor
>>>> >> Email:  [email protected]
>>>> >> Mobile:  248.840.2665
>>>> >> Web:  http://richbobo.com
>>>> >>
>>>> >>
>>>> >> On Mar 07, 2012, at 07:00 AM, Simon Björk <[email protected]>
>>>> >> wrote:
>>>> >>
>>>> >> In what application are you comparing the result of the TIFFs? Nuke
>>>> >> or
>>>> >> Photoshop? I believe Photoshop use linear light math when in 32bpc
>>>> >> and in
>>>> >> that case, the blending of layers (and brightness) will look
>>>> >> different if
>>>> >> you change your project to 8 or 16-bit.
>>>> >>
>>>> >>
>>>> >>
>>>> >> 2012/3/7 Julik Tarkhanov <[email protected]>
>>>> >>>
>>>> >>>
>>>> >>> On 7 mrt 2012, at 01:51, Rich Bobo wrote:
>>>> >>>
>>>> >>> The problem is that we need to get 8 bit layered TIFs out of
>>>> >>> Photoshop.
>>>> >>>
>>>> >>> I think the first problem is that the Photoshop blending is
>>>> >>> profoundly
>>>> >>> affected by the bit depth.
>>>> >>> The second problem is that if Nuke does a 1D lookp table conversion
>>>> >>> from
>>>> >>> one kind of RGB to another
>>>> >>> (including bit depth upgrades), Photoshop goes via Lab so what is
>>>> >>> happening is more like to a 3D LUT.
>>>> >>>
>>>> >>> What happens in your case is that probably Photoshop is converting
>>>> >>> the
>>>> >>> layers first, and then the result of the blending
>>>> >>> modes changes the way the images look. Maybe it's an issue with
>>>> >>> layer
>>>> >>> mask and front unpremultiplication and conversion.
>>>> >>>
>>>> >>> For me the first thing to check would be the PS profile settings for
>>>> >>> 8-bit RGB. Also, where do the discrepancies occur the most?
>>>> >>> Blended layer edges? Maybe your workflow needs to be related to
>>>> >>> manually
>>>> >>> unpremulting layers by the layer transparency and
>>>> >>> preadjusting the transparency grays...
>>>> >>> --
>>>> >>> Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
>>>> >>> Amsterdam | The Netherlands | tel. +31 20 330 8250
>>>> >>>
>>>> >>> cel. +31 61 145 06 36 | http://hecticelectric.nl
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>> _______________________________________________
>>>> >>> Nuke-users mailing list
>>>> >>> [email protected], http://forums.thefoundry.co.uk/
>>>> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> >>
>>>> >>
>>>> >>
>>>> >>
>>>> >> --
>>>> >> --------------------------------
>>>> >> Stiller Studios
>>>> >> Lidingö/Sweden
>>>> >>
>>>> >> Simon Björk
>>>> >> Stiller Studios
>>>> >> +46 (0)8 555 23 560
>>>> >> Ekholmsnäsvägen 40, S-181 41 Lidingö
>>>> >> [email protected]
>>>> >> www.stillerstudios.se
>>>> >>
>>>> >> find us:
>>>> >>
>>>> >> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
>>>> >>
>>>> >>
>>>> >> _______________________________________________
>>>> >> Nuke-users mailing list
>>>> >> [email protected], http://forums.thefoundry.co.uk/
>>>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> >>
>>>> >>
>>>> >>
>>>> >> _______________________________________________
>>>> >> Nuke-users mailing list
>>>> >> [email protected], http://forums.thefoundry.co.uk/
>>>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> >
>>>> > Y ella dijo: "La ilusión mueve el mundo"
>>>> >
>>>> >
>>>> > _______________________________________________
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>>>> >
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > Nuke-users mailing list
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>>>
>>>
>>>
>>>
>>> --
>>> --------------------------------
>>> Stiller Studios
>>> Lidingö/Sweden
>>>
>>> Simon Björk
>>> Stiller Studios
>>> +46 (0)8 555 23 560
>>> Ekholmsnäsvägen 40, S-181 41 Lidingö
>>> [email protected]
>>> www.stillerstudios.se
>>>
>>> find us:
>>> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
>>>
>>>
>>> _______________________________________________
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>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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>>
>>
>>
>>
>> --
>> --------------------------------
>> Stiller Studios
>> Lidingö/Sweden
>>
>> Simon Björk
>> Stiller Studios
>> +46 (0)8 555 23 560
>> Ekholmsnäsvägen 40, S-181 41 Lidingö
>> [email protected]
>> www.stillerstudios.se
>>
>> find us:
>> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
>>
>>
>
>
>
> --
> --------------------------------
> Stiller Studios
> Lidingö/Sweden
>
> Simon Björk
> Stiller Studios
> +46 (0)8 555 23 560
> Ekholmsnäsvägen 40, S-181 41 Lidingö
> [email protected]
> www.stillerstudios.se
>
> find us:
> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
>
>
> _______________________________________________
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>
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