because you are using blend modes in photoshop that do not support
float math(s)   AND/Or you your working space ICC is not set up right.

Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Wed, Mar 7, 2012 at 20:43, Richard Bobo <richb...@mac.com> wrote:
> Adrian,
>
> Thanks for wanting to help!
>
> Here are the parameters:
> -- CG render passes, comped and beautified in Nuke (auto work)...
> -- Ultimate deliverables for client are layered 8 bit TIFF files with alpha
> out of Photoshop (different parts of vehicle)...
>
> In order to ease the workload, we are trying to render layered files out of
> Nuke that get loaded into Photoshop. There is some automated work that is
> done with a recorded macro/droplet in Photoshop and the end result is our
> client-ready 8 bit layered TIFF .psd file.
>
> It would be *perfect* if we could render out an 8 bit layered file of some
> kind from Nuke. The only reliable layered file format that I know of coming
> out of Nuke is EXR. And, I don't think Nuke will produce a layered TIFF or
> DPX that Photoshop can read properly. I could be wrong about that and if I
> am, I'd love to know how to do it! Also, EXR output does not allow 8 bit, as
> far as I can tell. So, we've tried 32 and 16 bit EXRs.
>
> The OpenEXR Photoshop plugin does a nice job of loading the EXR files,
> either as premultiplied layers with transparency or as unpremultiplied,
> separated layers for fill and alpha. The look of the layer comp in Photoshop
> matches Nuke as long as we stay in 32 bit linear space in Photoshop.
> However, changing the bit depth to 8 bit results in a general darkening of
> the image layers and a different "gamma look" to the transparent areas. In
> other words, the nice linear gradients are squashed in some areas and not as
> "spread out".
>
> The ProEXR manual does speak about this kind of problem and suggests
> bringing in the layers unpremultiplied and using Levels adjustments on the
> layer masks only of each layer before changing the bit depth. With some
> trial and error, I have been able to find some values that will *almost*
> work. However, the levels adjustment values are not the same for each layer.
> And, it still does not look quite right.
>
> Photoshop *will* produce the correct result, however, *if* we choose to
> Merge the layers before doing the 32-->8 conversion - but that's not what we
> need - we need the layers...
>
> So, for the moment, we are going to try and see if we can live with
> individual Levels adjustments for each layer in Photoshop, prior to the bit
> depth conversion. That may be the path of least resistance - but it sure
> ain't pretty!   (8^P
>
> So, Adrian, I hope that explains things a bit better. if you have any
> suggestions, I would love to hear them!
>
> Thanks,
>
> Rich
>
>
> Rich Bobo
> Senior VFX Compositor
>
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
>
> "Man has been endowed with reason, with the power to create, so that he can
> add to what he's been given."
> - Anton Chekhov
>
>
>
>
>
> On Mar 7, 2012, at 6:24 PM, Adrian Baltowski wrote:
>
> Hi
>
> I want help or advise you something but I don't fully understand your
> workflow...
> You can of course make color conversion in nuke. Nuke is brilliant software
> to make such a conversions BUT.... What next?? You cannot export layered
> tiffs out of Nuke (at least not in usable form). Do you want to export
> layers as separate tif files?
> If you could explain your workflow then we could advise you more.
>
>
>
> Best
> Adrian
>
>
> W dniu 2012-03-07 16:33:54 użytkownik Juan Galva <juan.ga...@gmail.com>
> napisał:
>
> keep us posted, please!
>
> On 7 March 2012 16:27, Richard Bobo <richb...@mac.com> wrote:
>>
>> Thanks, Julik, Andy, Diogo and Simon for your suggestions, ideas and
>> questions...
>>
>> After trying a number of things and reading some more about the way ProEXR
>> and Photoshop handle things, we're going to try to make our tweaks in Nuke
>> and let Photoshop do whatever it does. It may take a few rounds of tweaking
>> and converting to see just what we need to do on the Nuke side to make it
>> come out the way we want on the Photoshop end. However, it seems like there
>> are just too many variables there. So, we'll not try to fight it...  (8^
>>
>> Thanks for your help!
>>
>> Rich
>>
>>
>> Rich Bobo
>> Senior VFX Compositor
>> Email:  richb...@mac.com                     
>> Mobile:  248.840.2665
>> Web:  http://richbobo.com
>>
>>
>> On Mar 07, 2012, at 07:00 AM, Simon Björk <si...@stillerstudios.se> wrote:
>>
>> In what application are you comparing the result of the TIFFs? Nuke or
>> Photoshop? I believe Photoshop use linear light math when in 32bpc and in
>> that case, the blending of layers (and brightness) will look different if
>> you change your project to 8 or 16-bit.
>>
>>
>>
>> 2012/3/7 Julik Tarkhanov <ju...@hecticelectric.nl>
>>>
>>>
>>> On 7 mrt 2012, at 01:51, Rich Bobo wrote:
>>>
>>> The problem is that we need to get 8 bit layered TIFs out of Photoshop.
>>>
>>> I think the first problem is that the Photoshop blending is profoundly
>>> affected by the bit depth.
>>> The second problem is that if Nuke does a 1D lookp table conversion from
>>> one kind of RGB to another
>>> (including bit depth upgrades), Photoshop goes via Lab so what is
>>> happening is more like to a 3D LUT.
>>>
>>> What happens in your case is that probably Photoshop is converting the
>>> layers first, and then the result of the blending
>>> modes changes the way the images look. Maybe it's an issue with layer
>>> mask and front unpremultiplication and conversion.
>>>
>>> For me the first thing to check would be the PS profile settings for
>>> 8-bit RGB. Also, where do the discrepancies occur the most?
>>> Blended layer edges? Maybe your workflow needs to be related to manually
>>> unpremulting layers by the layer transparency and
>>> preadjusting the transparency grays...
>>> --
>>> Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX
>>> Amsterdam | The Netherlands | tel. +31 20 330 8250
>>>
>>> cel. +31 61 145 06 36 | http://hecticelectric.nl
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>>
>> --
>> --------------------------------
>> Stiller Studios
>> Lidingö/Sweden
>>
>> Simon Björk
>> Stiller Studios
>> +46 (0)8 555 23 560
>> Ekholmsnäsvägen 40, S-181 41 Lidingö
>> si...@stillerstudios.se
>> www.stillerstudios.se
>>
>> find us:
>> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
>
> --
>
> Y ella dijo: "La ilusión mueve el mundo"
>
>
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to