I'm using a simple sin expression several times on different mattes and it's causing my render times to increase 3-4x's normal.
(sin(frame/10)/2)+.5) Is this normal behavior? Anything I can do to speed up the render? Thanks! Sent from my iPad_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
