Thanks, Peter, for the explanation. I know I have been a bit fuzzy on the 
differences since I started using Nuke. Clarity in labeling can be elusive. A 
longer, more specific label like "Local File Caching for Read Nodes" would make 
it clearer (to me), but that wouldn't fit on the menu very well, would it?  ;^) 
 LOL


Rich


Rich Bobo
Senior VFX Compositor

Mobile:  (248) 840-2665
Web:  http://richbobo.com/

On May 10, 2012, at 10:17 AM, Peter Crossley wrote:

> Hi,
> 
> I think you're confusing two different caching mechanisms here.
> 
> The local file cache is designed to make loading of your source files faster. 
> Essentially this just makes a local copy of the file you're reading. This has 
> some overhead the first time you use it (the progress bar you see when you 
> hit update all), but from then on, whenever you work on that script it will 
> always load from the local file cache, hence avoiding network traffic, 
> resulting in faster file loads.
> 
> The playback caching is actually caching the output from the Viewer. This is 
> different from the local file cache, since you may have ops downstream of 
> your read node which affect the output. When you play back the first time, 
> the viewer output (ie the output image resulting from every op in your tree) 
> is cached to disk every frame. The second time you play back, the viewer 
> output is read from disk, avoiding potentially expensive re-calculation of 
> the image every frame. This cache will be used until you change something in 
> your tree, in which case the output will need to be recalculated and 
> re-cached.
> 
> Hope that makes things a little clearer,
> 
> Peter.
> 
> On 10/05/2012 14:57, chrissowa wrote:
>> 
>> but why is the viewer caching a second time on disk?
>> thats a strange behaviour:
>> 
>> 1. copy files from network to disk (Cache->Update All)
>> 2. playing back once (disk to disk transfer?)
>> 3. playback is okay
>> 
>> 
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