Isn't trial and error a scientific approach as long as you write down
all your data and then submit it to the list for use to use err I mean
peer review?

AE is a color nightmare.  Stu would know this answer.

No really I just went through this.    change comp when rendering to
32bit,  make sure your loglin 1.8 gamma is changed to 2.2 and that got
us a lot closer.
Randy S. Little
http://www.rslittle.com



On Wed, May 16, 2012 at 10:42 AM, Paul Schoen <[email protected]> wrote:
> Hello,
>
> this has probably discussed for a thousand times on this forums but I need
> some decisive clarification if possible:
>
> I'm running Nuke 6.2v1 on SnowLeopard 10.6.8. as well as After Effects CS5.
> I did some animations in After Effects, rendered those as DPX 10bit log with
> the "Standard" settings in After Effects. Then I did some Regraining and
> Match Moving with these rendering in Nuke and need to output Apple Pro Res
> Quicktimes as layouts for director, production etc.
>
> First thing is that those renderings look a bit brighter in Nuke than in
> After Effects, although I'm using the same monitor which is probably due to
> the fact that I'm not using Display management in After Effects and not a
> big problem for me. Funny however this doesn't occur when rendering EXR in
> After Effects
>
> But now it starts: how do I output the right Quicktimes which reflect
> closely what I see in Nuke? I've been messing around with the different
> Quicktime Gamma settings in Nuke and found that the closest match will be to
> change the standard output gamma of 1.8 to sRGB and in the
> "Advanced"-Settings to deactivate the automatic gamma correction and
> enabling the 444 chroma filtering.
>
> Is there a more scientific approach besides this trial and error?
>
> Thanks for input...
>
> Paul, Vienna
>
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