OK! Thanks for the log2lin tip!

Now I did the following:

Rendering in After Effects with *16bit Project Setting to DPX
"STANDARD"-Setting* with no alterations herein.

Import DPX into Nuke, checking the "*raw data*" checkbox in the Read Node,
applying a* log2lin Node* and changing the *gamma* herein from the standard
0.6 (1 / 1.7) to *0.45* (1 / 2.2).

Goal Number One achieved: Now the sequence looks like the one I made in
After Effects.

Then I applied all my comp stuff and rendered as *Apple Quicktime
ProRes HQ*with
*gamma sRGB* and *unchecked automatic gamma* *correction* and *checked 444
chroma filtering* in *advanced settings*.

Goal Number Two achieved: AE = Nuke = Quicktime (at least approx. on my
humble displays).

I hope this is a scientific approach that will yield the same results for
other users who need the same workflow.

Maybe somebody can give me more input on this.

Paul, Vienna

2012/5/16 Randy Little <[email protected]>

> Isn't trial and error a scientific approach as long as you write down
> all your data and then submit it to the list for use to use err I mean
> peer review?
>
> AE is a color nightmare.  Stu would know this answer.
>
> No really I just went through this.    change comp when rendering to
> 32bit,  make sure your loglin 1.8 gamma is changed to 2.2 and that got
> us a lot closer.
> Randy S. Little
> http://www.rslittle.com
>
>
>
> On Wed, May 16, 2012 at 10:42 AM, Paul Schoen <[email protected]>
> wrote:
> > Hello,
> >
> > this has probably discussed for a thousand times on this forums but I
> need
> > some decisive clarification if possible:
> >
> > I'm running Nuke 6.2v1 on SnowLeopard 10.6.8. as well as After Effects
> CS5.
> > I did some animations in After Effects, rendered those as DPX 10bit log
> with
> > the "Standard" settings in After Effects. Then I did some Regraining and
> > Match Moving with these rendering in Nuke and need to output Apple Pro
> Res
> > Quicktimes as layouts for director, production etc.
> >
> > First thing is that those renderings look a bit brighter in Nuke than in
> > After Effects, although I'm using the same monitor which is probably due
> to
> > the fact that I'm not using Display management in After Effects and not a
> > big problem for me. Funny however this doesn't occur when rendering EXR
> in
> > After Effects
> >
> > But now it starts: how do I output the right Quicktimes which reflect
> > closely what I see in Nuke? I've been messing around with the different
> > Quicktime Gamma settings in Nuke and found that the closest match will
> be to
> > change the standard output gamma of 1.8 to sRGB and in the
> > "Advanced"-Settings to deactivate the automatic gamma correction and
> > enabling the 444 chroma filtering.
> >
> > Is there a more scientific approach besides this trial and error?
> >
> > Thanks for input...
> >
> > Paul, Vienna
> >
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