We are exporting some simple animated geo out of Maya into Nuke but for
some reason the rotation curves are going mental in Nuke. While the
visible position of the geo is correct the curves are flipping back and
forth between keys. In maya the geo is baked out, no parent groups.
Exported as FBX v2010. I've also tried objExport and get the exact same
issue.
If it was Maya I'd say I need to run a Euler filter on the curve but
obviously I don't have this option in Nuke.
Any ideas?
Steve
--
Stephen Newbold
Compositing Lead - Film
MPC
127 Wardour Street
Soho, London, W1F 0NL
Main - + 44 (0) 20 7434 3100
www.moving-picture.com
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